Adventurer’s Vault: A Guide to Weapons, Equipment, and Treasure for Your Character
Hundreds of new weapons, tools, and magic items for your D&D character.
This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need.
The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.
Author: Logan Bonner, Eytan Bernstein, Kolja Raven Liquette, and Owen K.C. Stephens
Hardcover: 224 pages
Publisher: Wizards of the Coast
Release Date: September 16, 2008
Our Take: 224 pages of equipment and items of treasure. Did we mention that there's over two hundred pages? What's not to love?
FR1: Scepter Tower of Spellgard
A Forgotten Realms adventure for 2nd-level characters.
Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides the Dungeon Master with all he needs to get his campaign started.
Hardcover: 96 pages
Publisher: Wizards of the Coast
Release Date: September 16, 2008
Our Take: The first Forgotten Realms adventure for 4th edition D&D.
Forgotten Realms Player’s Guide
Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.
The Forgotten Realms Player’s Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage!
Author: Wizards RPG Team
Hardcover: 160 pages
Publisher: Wizards of the Coast
Release Date: September 16, 2008
Our Take: Updated for 4th edition.
DU2: Streets of Shadow
Illustrated cardstock terrain tiles for use with the Dungeons & Dragons Roleplaying Game.
This product gives Dungeon Masters an easy and inexpensive way to include great-looking terrain for their games. This set provides ready-to-use, configurable tiles with which to build exciting city-based encounter scenes.
This accessory for the Dungeons & Dragons Roleplaying Game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.
Author: Wizards RPG Team
Publisher: Wizards of the Coast
Release Date: October 21, 2008
Our Take: Dungeon tiles are way better than the ol' wet erase mat. Just reuse these and if you players wonder why every dungeon looks the same, threaten TPK!
P1: King of the Trollhaunt Warrens
A D&D Adventure for 11th-level characters.
Designed to take characters from 11th to 14th level, this adventure pits the heroes against a variety of horrible monsters and fiendish foes as they seek to thwart the evil machinations of the denizens of the Trollhaunt Warrens.
This adventure can be run as a stand-alone adventure or as Part One of a three-part series of adventures that spans 10 levels of gameplay.
Unknown Binding: 96 pages
Publisher: Wizards of the Coast
Release Date: October 21, 2008
Our Take: If you're lucky enough to make it to level 11, this adventure is for you.
Deluxe Player’s Handbook
The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
These deluxe volumes are special leather-bound editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, leather-bound covers, ribbon book marks, and premium, gilt-edged paper.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
The Player’s Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.
- Core Rulebook: The Player’s Handbook is the first of three core rulebooks required to play the 4th Edition Dungeons & Dragons Roleplaying Game.
- Quick and easy play: The improved page layout and presentation enables new and established players to understand and learn the 4th Edition D&D rules quickly.
- D&D Insider: The Player’s Handbook will receive enhanced online support at www.dndinsider.com.
Authors: Wizards RPG Team
Hardcover: 320 pages
Publisher: Wizards of the Coast
Release Date: October 21, 2008
Our Take: PHB all dressed up in leather.
Martial Power
New options for fighters, rangers, rogues, and warlords.
Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters. This tome focuses on the martial heroes: characters that rely on their combat talents and keen wits for survival.
This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.
Author: Rob Heinsoo, Nicolas Logue, David Noonan, and Chris Sims
Hardcover: 160 pages
Publisher: Wizards of the Coast
Release Date: October 21, 2008
Our Take: The first 4th edition splat book. Cool.
Deluxe Dungeon Master’s Guide
The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
These deluxe volumes are special leather-bound editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, leather-bound covers, ribbon book marks, and premium, gilt-edged paper.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
The Dungeon Master’s Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.
- Core Rulebook: The Dungeon Master’s Guide is the second of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game.
- Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.
- D&D Insider: The Dungeon Master’s Guide will receive enhanced online support at www.dndinsider.com.
Authors: Wizards RPG Team
Hardcover: 224 pages
Publisher: Wizards of the Coast
Release Date: October 21, 2008
Our Take: DMG all dressed up in leather.
Deluxe Monster Manual
The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
These deluxe volumes are special leather-bound editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, leather-bound covers, ribbon book marks, and premium, gilt-edged paper.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.
- Core Rulebook: The Monster Manual is the third of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game.
- Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.
- D&D Insider: The Monster Manual will receive enhanced online support at www.dndinsider.com.
Authors: Wizards RPG Team
Hardcover: 224 pages
Publisher: Wizards of the Coast
Release Date: October 21, 2008
Our Take: The Monster Manual all dressed up in leather.
Draconomicon I: Chromatic Dragons
Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three new chromatic dragons.
This sourcebook gives details of each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations and organizations and how chromatic dragons fit into the D&D game. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, and pregenerated treasure hoards.
Author: Bruce Cordell, Ari Marmell, and Robert J. Schwalb
Hardcover: 288 pages
Publisher: Wizards of the Coas
Release Date: November 18, 2008
Our Take: 288 pages of nothing by chromatic dragons. The next books might cover elemental dragons, albino dragons, undead dragons, dragon rejects... the possibilities are endless!
D&D 4th Edition Roleplaying Game Starter Set
This new box-set makes it easier than ever to start playing Dungeons & Dragons immediately.
The D&D Roleplaying Game Starter Set introduces the complex world of D&D play to new fans in simple, easy-to-understand ways while retaining the fantastic inspiration of the full game experience.
This product includes an introductory version of the 4th Edition rules, dice, map tiles, and an adventure to get started playing right away!
Author: Wizards RPG Team
Hardcover: unknown pages
Publisher: Wizards of the Coast
Release Date: November 18, 2008
Our Take: Good place to start if you haven't played before and don't know anyone else who has. Otherwise, just get the real books.
P2: Demon Queen’s Enclave
Demon Queen’s Enclave is a D&D adventure designed to take characters from 14th to 17th level. In this adventure, the heroes must unravel the plots of the vile minions of Lolth, the infamous Demon Queen of Spiders. Along the way, they’ll face off against drow, demons, and worse!
This adventure can be run as a stand-alone adventure or as Part Two of a three-part series of adventures (starting with P1 King of the Trollhaunt Warrens) that spans 10 levels of gameplay.
Author: David Noonan and Chris Sims
Trade Paperback: 96 pages
Publisher: Wizards of the Coast (December, 2008)
Release Date: December 01, 2008
Our Take: An adventure in the underdark where you can fight drow (pronounced like crow in my book).
Manual of the Planes
If you seek to stem this tide of chaos at its source, follow my lead—I set out for the dreaded Abyss on the morrow. —Lord Amgar the Bold, Paladin of Bahamut
The planes have always been a place of great mystery and danger in the Dungeons & Dragons Roleplaying Game, and the new array of planes debuting in 4th Edition continue that grand tradition. Home to gods and devils, demons and genies, fey and titans, these strange dimensions offer unlimited adventure opportunities for Dungeon Masters and their players.
Manual of the Planes explores the many planes introduced in the 4th Edition Dungeon Master’s Guide. This useful travel guide also comes in handy for players seeking to battle demons, devils, elementals, and other iconic D&D monsters native to the planes.
Author: Richard Baker, Rob Heinsoo, and James Wyatt
Hardcover: 160 pages
Publisher: Wizards of the Coast
Release Date: December 16, 2008
Our Take: If only this book had the stats for our favorite floating skull, Mort.
Open Grave: Secrets of the Undead
No information available at this time.
Hardcover: 224 pages
Publisher: Wizards of the Coast
Release Date: January 20, 2009
Release Date: January 20, 2009
Dungeon Delve
Hardcover: 160 pages
Publisher: Wizards of the Coast
Release Date: February 17, 2009
Release Date: February 17, 2009