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Player’s Handbook
The Player’s Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, more magic items, weapons, armor, and much more.
Author: Wizards RPG Team
Hardcover: 320 pages
Publisher: Wizards of the Coast
Release Date: June 06, 2008
Our Take: No need to fight the other dorks on launch day. Pre-order your Dungeon & Dragons 4th edition Player's Handbook today!
Dungeon Master’s Guide
The Dungeon Master’s Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.
Author: Wizards RPG Team
Hardcover: 224 pages
Publisher: Wizards of the Coast
Release Date: June 06, 2008
Our Take: Everything a diabolical DM needs to plan the perfect TPK with the 4th edition of Dungeons & Dragons.
Monster Manual
The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.
Author: Wizards RPG Team
Hardcover: 288 pages
Publisher: Wizards of the Coast
Release Date: June 06, 2008
Our Take: Maybe we'll finally see stats for the infamous Gazebo.
4th Edition Core Rulebook Gift Set
All three 4th Edition core rulebooks in one handsome slipcase.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player’s Handbook, Dungeon Master’s Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf.
Author: Wizards RPG Team
Hardcover: PHB 320 pages, DMG 224 pages, MM 288 pages
Publisher: Wizards of the Coast
Release Date: June 06, 2008
Our Take: Why buy them separately when you can get all three core rulebooks in one package!
Adventurer’s Vault: A Guide to Weapons, Equipment, and Treasure for Your Character
Hundreds of new weapons, tools, and magic items for your D&D character.
This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need.
The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.
Author: Logan Bonner, Eytan Bernstein, Kolja Raven Liquette, and Owen K.C. Stephens
Hardcover: 224 pages
Publisher: Wizards of the Coast
Release Date: September 16, 2008
Our Take: 224 pages of equipment and items of treasure. Did we mention that there's over two hundred pages? What's not to love?
Deluxe Player’s Handbook
The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
These deluxe volumes are special leather-bound editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, leather-bound covers, ribbon book marks, and premium, gilt-edged paper.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
The Player’s Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.
- Core Rulebook: The Player’s Handbook is the first of three core rulebooks required to play the 4th Edition Dungeons & Dragons Roleplaying Game.
- Quick and easy play: The improved page layout and presentation enables new and established players to understand and learn the 4th Edition D&D rules quickly.
- D&D Insider: The Player’s Handbook will receive enhanced online support at www.dndinsider.com.
Authors: Wizards RPG Team
Hardcover: 320 pages
Publisher: Wizards of the Coast
Release Date: October 21, 2008
Our Take: PHB all dressed up in leather.
Martial Power
New options for fighters, rangers, rogues, and warlords.
Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters. This tome focuses on the martial heroes: characters that rely on their combat talents and keen wits for survival.
This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.
Author: Rob Heinsoo, Nicolas Logue, David Noonan, and Chris Sims
Hardcover: 160 pages
Publisher: Wizards of the Coast
Release Date: October 21, 2008
Our Take: The first 4th edition splat book. Cool.
Deluxe Dungeon Master’s Guide
The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
These deluxe volumes are special leather-bound editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, leather-bound covers, ribbon book marks, and premium, gilt-edged paper.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
The Dungeon Master’s Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.
- Core Rulebook: The Dungeon Master’s Guide is the second of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game.
- Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.
- D&D Insider: The Dungeon Master’s Guide will receive enhanced online support at www.dndinsider.com.
Authors: Wizards RPG Team
Hardcover: 224 pages
Publisher: Wizards of the Coast
Release Date: October 21, 2008
Our Take: DMG all dressed up in leather.
Deluxe Monster Manual
The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.
These deluxe volumes are special leather-bound editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, leather-bound covers, ribbon book marks, and premium, gilt-edged paper.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.
- Core Rulebook: The Monster Manual is the third of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game.
- Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.
- D&D Insider: The Monster Manual will receive enhanced online support at www.dndinsider.com.
Authors: Wizards RPG Team
Hardcover: 224 pages
Publisher: Wizards of the Coast
Release Date: October 21, 2008
Our Take: The Monster Manual all dressed up in leather.
Draconomicon I: Chromatic Dragons
Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three new chromatic dragons.
This sourcebook gives details of each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations and organizations and how chromatic dragons fit into the D&D game. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, and pregenerated treasure hoards.
Author: Bruce Cordell, Ari Marmell, and Robert J. Schwalb
Hardcover: 288 pages
Publisher: Wizards of the Coas
Release Date: November 18, 2008
Our Take: 288 pages of nothing by chromatic dragons. The next books might cover elemental dragons, albino dragons, undead dragons, dragon rejects... the possibilities are endless!
D&D 4th Edition Roleplaying Game Starter Set
This new box-set makes it easier than ever to start playing Dungeons & Dragons immediately.
The D&D Roleplaying Game Starter Set introduces the complex world of D&D play to new fans in simple, easy-to-understand ways while retaining the fantastic inspiration of the full game experience.
This product includes an introductory version of the 4th Edition rules, dice, map tiles, and an adventure to get started playing right away!
Author: Wizards RPG Team
Hardcover: unknown pages
Publisher: Wizards of the Coast
Release Date: November 18, 2008
Our Take: Good place to start if you haven't played before and don't know anyone else who has. Otherwise, just get the real books.
Manual of the Planes
If you seek to stem this tide of chaos at its source, follow my lead—I set out for the dreaded Abyss on the morrow. —Lord Amgar the Bold, Paladin of Bahamut
The planes have always been a place of great mystery and danger in the Dungeons & Dragons Roleplaying Game, and the new array of planes debuting in 4th Edition continue that grand tradition. Home to gods and devils, demons and genies, fey and titans, these strange dimensions offer unlimited adventure opportunities for Dungeon Masters and their players.
Manual of the Planes explores the many planes introduced in the 4th Edition Dungeon Master’s Guide. This useful travel guide also comes in handy for players seeking to battle demons, devils, elementals, and other iconic D&D monsters native to the planes.
Author: Richard Baker, Rob Heinsoo, and James Wyatt
Hardcover: 160 pages
Publisher: Wizards of the Coast
Release Date: December 16, 2008
Our Take: If only this book had the stats for our favorite floating skull, Mort.
Open Grave: Secrets of the Undead
No information available at this time.
Author: Bruce R. Cordell, Eytan Bernstein, Brian R. James
Hardcover: 224 pages
Publisher: Wizards of the Coast
Release Date: January 20, 2009
Dungeon Delve
We don’t have the official description of this product yet, but with a title as obvious as this…
Author: Dave Noonan, Bill Slavicsek
Hardcover: 160 pages
Publisher: Wizards of the Coast
Release Date: February 17, 2009
Our Take: Hopefully the adventure itself will show more inspiration than the title suggests.
Players Handbook 2
Author: Wizards RPG Team
Hardcover: 224 pages
Publisher: Wizards of the Coast
Release Date: March 17, 2009
Our Take: Presumably more classes, races, and other goodies to extend 4e.