The latest 4th edition excerpt from Wizards is about minions. In a nutshell, Minions are designed to be cannon fodder for the players. They go down in one hit as they only have one hit point. They provide a good cinematic experience as well, representing the hoards of easy foe that heroes wade through. However, more than just easy kills, they can serve as a deadly obstacle to the real enemy waiting in the wings.
The evil baron calls for his guards, the orc chieftain leads a screaming horde in a terrible charge, the necromancer animates a dozen skeletons that rise to fight the PCs. The D&D game is full exciting scenes and encounters where the PCs must face a potentially overwhelming number of foes. In previous editions of the game, these encounters might have been filled with low-level “mooks” who would be promptly ignored by the PCs, since the PCs usually possessed sufficient AC or saving throws that they could ignore attacks from dozens of CR1 goblins or skeletons.
In the 4th Edition of D&D, we wanted to capture the concept of those creatures, but provide a rules framework that let them be a relevant part of the encounter. To this end, we created the minion role as a rules construct to allow a DM to more easily include such monster hordes.
A preview of the Legion Devil appears at the bottom of the article as well.



























Comments
Say something! Post a comment!
Unless you’re a Troll or worse, a Spam Demon, in which case we'll feed you to the Gibbering Mouthers.