Today’s excerpt is about rituals, the new way powerful spells are handled in 4th edition.
Rituals are used for effects you cannot accomplish in other ways. Looking upon a creature from afar, traveling halfway across the world with a few steps, speaking with distant friends, leaving behind a mouth to speak your message: these are all capabilities that rituals offer. Some rituals supply the abilities of absent comrades, such as magically opening locks or sensing secret doors. Using them in such a way, however, is rarely your first choice; letting the rogue pick the lock is the cheaper and faster option.




























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