The latest excerpt from Wizards is about swarms.
The 3E swarm rules fell into the trap of simply trying to model reality as we know it, from movies, comics, or the real world. That might be a great move if you want to build a simulator, but it isn’t so hot for a game. Instead, we wanted rules that were evocative. You should feel like you’re fighting a swarm, but that feeling should be less like boredom and more like “GET THESE THINGS OFF OF ME.”
As we can see from the quote, the theme of 4th edition continues to steer towards fun and away from realism (although the two aren’t mutually exclusive). All in all, swarms look just as easy to run as other monsters in 4th edition. The tactics are pretty straightforward from the two examples provided (drakes and striges).























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