
Today we get a look at some new armor, since their are only four, I will reproduce them here:
Aqueous Armor
Level 14+
Cold to the touch, this armor always appears damp. A person wearing the armor can transform into water, but at a cost.
Lvl 14 +3 21,000 gp
Lvl 19 +4 105,000 gp
Lvl 24 +5 525,000 gp
Lvl 29 +6 2,625,000 gp
Armor: Cloth, Leather, Hide
Enhancement: AC
Power (Daily Polymorph): Move Action. You transform into a flood of rushing water and move up to your speed. You can move through small cracks and tight spaces with no difficulty. You automatically escape a grab or free yourself from bonds or shackles. You can only take move actions until you return to your natural form, which you can do as a free action. While in watery form, you take 5 damage at the start of each of your turns until you return to your natural form.-------------------------------------------------------
Dragonscale Armor, Red
Level 20+
When you strike a powerful blow, flames flow from the bright red scales of this armor, up your arm and weapon, and onto your foe.
Lvl 20 +4 125,000 gp
Lvl 25 +5 625,000 gp
Lvl 30 +6 3,125,000 gp
Armor: Scale
Enhancement: AC
Property: Resist 10 fire.
Level 25: Resist 15 fire.
Level 30: Resist 20 fire.
Power (Daily Fire): Free Action. Use this power when you hit a target with a melee attack. It is immobilized and gains ongoing fire damage equal to 5 + your Constitution modifier (save ends both).
Level 25: Ongoing 10 + Constitution modifier fire damage.
Level 30: Ongoing 15 + Constitution modifier fire damage.-------------------------------------------------------
Robe of the Archfiend
Level 20+
Woven from the skin of humans, devils, and demons, these grim robes draw a viewer’s eyes to the dominating gaze of the wearer.
Lvl 20 +4 125,000 gp
Lvl 25 +5 625,000 gp
Lvl 30 +6 3,125,000 gp
Armor: Cloth
Enhancement: AC
Power (Daily): Immediate Reaction. Use this power when a creature within 10 squares of you attacks you. Make an attack: Charisma vs. Will (add the robe’s enhancement bonus as an enhancement bonus to the attack roll); on a hit, the target is dominated until the end of your next turn.
Sustain Minor: Repeat the attack. On a hit, the target remains dominated. If the attack fails, you can no longer sustain this power.-------------------------------------------------------
Warsheath Armor
Level 10+
This armor ensures that its wearer is surrounded not just by protective layers, but also by eager foes.
Lvl 10 +2 5,000 gp
Lvl 15 +3 25,000 gp
Lvl 20 +4 125,000 gp
Lvl 25 +5 625,000 gp
Lvl 30 +6 3,125,000 gp
Armor: Plate
Enhancement: AC
Power (Daily): Minor Action. Enemies within a number of squares equal to this armor’s enhancement bonus of you are pulled adjacent to you.
These all have some unique flavor. I particularly love the last one...Paladin=Magnet.













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