The psionic defender, the Battlemind will be appearing in the PH3 come March. D&DI subscribers, however, get to see the class early, starting yesterday.
As with most other psionic classes, the battlemind uses the at-will/augment system rather than encounter powers and thus suffers/benefits from all the associated capabilities. In addition, the battlemind has several class feature powers; 4 in fact. Three of those powers are at-will and define the marking mechanism for the battlemind with one power to mark (a minor action which can be augmented to target more than one foe) and two more which take advantage of the mark (one as an opportunity action, the other as an immediate reaction) when the marked enemy attempts to ignore the mark. The last power is tied to your build and thus will vary a bit, however for the moment only one power is presented. This is an encounter power that triggers when you roll iniative, so you should always be using it.
For powers, there about half the usual swath of powers for a class, as is normal for debut articles.
In addition to the class, there are two paragon paths, and 5 feats (2 heroic, 2 paragon, and 1 epic) which all have the class as a prerequisite. Enough to start playing the class right now, should you so desire.















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Unless you’re a Troll or worse, a Spam Demon, in which case we'll feed you to the Gibbering Mouthers.