Roger has created Points of Conflict, a series of ready-to-run encounters that a DM can drop into any adventure. They are designed to be easy to use as improvisational aids and random encounters.  Two encounters are available.

Encounter 1: The Charnel Pit is an underground room that contains elven skeletons, carrion beetles, and a tactically-important trench.  Encounter 2: The Dancing Bridge is where a mutant harpy and her deaf quickling henchmen keep watch over a bridge of floating, moving platforms.

Although the maps aren’t great, they are functional.  Overall, both encounters are professionally done, creative, and worthy of use at the game table.