A really neat article talking about the open-source database software, MySQL, talks at length about Wizards closing the “source” of the OGL.
The GSL license has not yet been made public, but there are rumors, speculations, and concerns, fueled by online posts made by the brand manager and licensing manager for Dungeons and Dragons, and relayed by the lead writer of third-party publisher Necromancer Games that the GSL will contain a “poison pill” clause – that is, in order to use the GSL, a game company must not publish anything under the OGL.
This would be like Microsoft saying that developers for Windows Vista are forbidden from publishing anything under the GNU public license. And the upshot is now that developers have to choose between not developing games with the improved system or destroying their back-catalogs.
Also, some great comments direct from Necromancer Games about this development over at ENWorld.
I believe, in fact, that it is even a bit more restrictive than people are seeing. It is not just that you cant mix the two licenses in one product. It is that if you use the GSL you cannot also use the OGL for 3E products.
In other words, publishers have to decide if they want to stay 3E or if they want to come along for the 4E ride.
Wizards also released a statement on their website about the new licensing system as well.
Wizards of the Coast is pleased to announce that third-party publishers will be allowed to publish products compatible with the Dungeons & Dragons 4th Edition game system under the new Dungeons & Dragons 4E Game System License (D&D 4E GSL). This royalty-free license will replace the former d20 System Trademark License (STL), and will have a System Reference Document (SRD) available for referencing permissible content.














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