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    <title type="text">Dragon Avenue Forums</title>
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    <updated>2009-01-06T03:31:20Z</updated>
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    <entry>
      <title>[Asmor&#8217;s Monster Maker] Creating a compendium&#63;</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1322/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1322</id>
      <published>2008-12-31T17:55:37Z</published>
      <updated>2009-01-06T03:31:20Z</updated>
      <author><name>NiallNai</name></author>
      <content type="html">
      <![CDATA[
        <p>I was wondering if anyone was using Asmor&#8217;s Monster Maker.&nbsp; If so, would anyone be interested in sharing the creatures that they have made for their games?
</p>
<p>
If others are interested, I thought that we might attach the files to each post with a short description of the character.
</p>
<p>
For example
</p>
<p>
Tomal the Farmer: a sympathetic NPC that I created for the game I plan on running next month.&nbsp; He is a simple level one Brute.&nbsp; I didn&#8217;t put any background or tactics in for him.&nbsp; I&#8217;m just using this as an example.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>4e &#45; help new feat&#8230;</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1295/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1295</id>
      <published>2008-12-07T09:33:52Z</published>
      <updated>2008-12-08T10:10:52Z</updated>
      <author><name>sirtayls</name></author>
      <content type="html">
      <![CDATA[
        <p>New feat:
<br />
<b>
<br />
name in progress:</b> &#8220;concentrate all firepower&#8221;
</p>
<p>
<b>Prereq:</b> int 15 -or trained in perception 
<br />
   Purpose - originally this was &#8216;dex 15&#8217; but with a majority of the powers in the PH wizard powers, that didn&#8217;t make sense.&nbsp; since perception is ranger and not wizard i feel i&#8217;ve covered both major bases.&nbsp; I don&#8217;t like the -or- since no other feats have an -or- like this (some have trained in &#8216;a&#8217; or &#8216;b&#8217; or class &#8216;a&#8217; or &#8216;b&#8217;).
</p>
<p>
perhaps prereq should be a race?&nbsp; perhaps no prereq, though that makes me lean towards making it paragon instead of heroic&#8230; but with a majority of the powers effected heroic and not paragon, that doesn&#8217;t make sense either. 
</p>
<p>
<b>Text:</b>
<br />
anytime a ranged attack requires you target two separate creatures, you may target one creature instead, if that target is large or larger.
<br />
...........
</p>
<p>
thus far the powers that I found in the PH that this feat would change are:
</p>
<p>
Split the tree (ranger, daily lvl 1)
<br />
Icy Rays (wizard, enc 3)
<br />
Lightning bolt (wizard, enc lvl 7)
<br />
chain lightning (wizard, enc lvl 23)
<br />
eldritch rain (warlock (fey) enc 3)
</p>
<p>
martial power book:
</p>
<p>
Rapid Volley (ranger, enc 1) - would negate the penalty by designating one large creature
<br />
Scattering volley (rang, enc 3) - would negate the penalty by designating one large creature
<br />
Hammering volley (rang, enc 13) - would negate the penalty by designating one large creature
<br />
Dazing volley (rang enc 23) - would negate the penalty by designating one large creature
<br />
brutal setup (warlord, enc 27)
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>4E &#45; New Monster &#45; Hulk of Burden (help needed)</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1317/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1317</id>
      <published>2008-12-30T08:18:11Z</published>
      <updated></updated>
      <author><name>Sir Kazum</name></author>
      <content type="html">
      <![CDATA[
        <p>OK, this is my first try ever at creating a 4E monster. It&#8217;s an idea I&#8217;ve had in my mind for a while, based on a specific campaign setting I&#8217;ve been working on: basically, a race of semi-intelligent giants that were enslaved as beasts of burden (and also to do other sorts of menial labor that require lots of strength). They are generally mellow (due to conditioning), but  have a natural, strong fighting instinct that may surface under duress (which is the main reason they&#8217;re not employed as soldiers - they might turn on their owners). They look more or less like large and especially woolly minotaurs, but with a sorta gorilla-like physical constitution, and short and stubby horns that deal no damage.
</p>
<p>
Please review and evaluate for me. This is a rather quick first draft, based on ideas I had kicking around, so I&#8217;m not that sure about it. I decided to give it a higher Strength than normal (since that&#8217;s what it&#8217;s used for in day-to-day activities), improving its attacks accordingly, and also decided to generally reduce its attacks and Willpower by half the bonus it gains when on Blood Rage (so that it averages out to the &#8220;right&#8221; values). As you may notice, it&#8217;s largely based on the Ogre Savage, only Elite. I&#8217;m afraid it might be too powerful for its level, but I&#8217;m not quite sure, especially since it&#8217;s Elite. Oh, and the name is just provisional too, until I come up with something better.
</p>
<p>
&#8220;Hulk of Burden&#8221;, 8th-level Elite Brute (700 XP)
<br />
Large natural humanoid
</p>
<p>
Initiative +4; Senses: Perception +4
<br />
HP 220; Bloodied 110 (see also Blood Rage)
<br />
AC 20; Fort. 22; Ref. 16; Will 14 (see also Blood Rage)
<br />
Saving throws +2
<br />
Speed 7
<br />
Action Points 1
</p>
<p>
(basic melee) Slam (standard; at-will)
<br />
Reach 2; +10 vs. AC; 1d10+4 damage; see also Blood Rage
</p>
<p>
(melee) One-Two Slam (standard; at-will)
<br />
The Hulk of Burden makes two slam attacks, against the same enemy or against two adjacent enemies.
</p>
<p>
(melee) Fierce Sweep (standard; recharge 6)
<br />
Reach 2; +10 vs. AC; 2d8+4 damage, and make a secondary attack against the same target; see also Blood Rage
<br />
Secondary Attack: +8 vs. Fortitude (see also Blood Rage); Hit: Slide the target 3 squares.
</p>
<p>
Blood Rage (when first bloodied)
<br />
Effect: The Hulk of Burden gains 55 temporary hit points, a +2 power bonus to melee attacks, a +4 power bonus to melee damage, a +4 power bonus to Willpower defense, and makes a basic melee attack as an immediate reaction. It can also use its Ferocious Smash and Frenzied Charge powers. The effects last until the end of the encounter.
</p>
<p>
(melee) Ferocious Smash (standard; recharge 6)
<br />
Reach 2; +12 vs. AC; 3d8+8 damage, and make a secondary attack against the same target (Blood Rage bonuses included)
<br />
Secondary Attack: +10 vs. Fortitude (Blood Rage bonus included); Hit: The target is knocked prone.
<br />
Special: This power can be used only when Blood Rage is active.
</p>
<p>
(melee) Frenzied Charge (standard; recharge 6)
<br />
Reach 2; +12 vs. AC; 2d8+8 damage, and make a secondary attack against the same target (Blood Rage bonuses included)
<br />
Secondary Attack: +10 vs. Fortitude (Blood Rage bonus included); Hit: Push the target 1 square.
<br />
Special: This power can be used only when Blood Rage is active.
</p>
<p>
Alignment: Unaligned; Languages: Giant
<br />
Str 22 (+10); Dex 11 (+4); Wis 11 (+4)
<br />
Con 20 (+9) ; Int 4 (+1) ; Cha 6 (+2)
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>4E &#45; New Power &#45; Knight&#8217;s Move</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1307/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1307</id>
      <published>2008-12-15T22:35:48Z</published>
      <updated></updated>
      <author><name>Utgardloki</name></author>
      <content type="html">
      <![CDATA[
        <p>I don&#8217;t know why I am doing this, but it looks like a fun idea.&nbsp; But I&#8217;m not sure how to write this up in the new and fantastic 4E format:
</p>
<p>
The idea is to make a &#8220;Knight&#8217;s Move&#8221;.&nbsp; You move two squares in one direction, then one square at a 90 degree angle.&nbsp; These squares may be occupied but you ignore any allies, enemies, or attacks of opportunity.&nbsp; If the final square you occupy is occupied by an enemy, you make an attack.&nbsp; If your attack fails to kill your opponent, she is moved one square in a direction of her choice.&nbsp; If there is no legal square for her to move into, she is prone in your square.
</p>
<p>
But how would I write this up?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Counters instead of miniatures</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1039/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1039</id>
      <published>2008-08-14T06:37:05Z</published>
      <updated>2008-08-14T06:52:34Z</updated>
      <author><name>ebertran</name></author>
      <content type="html">
      <![CDATA[
        <p>Hi all.
<br />
I wanted to share my counter idea with the gaming community, for those of us that would rather not buy random miniatures hoping to get the one you need&#8230;
</p>
<p>
I print out my monsters and PC&#8217;s in one inch circles on high quality glossy photo paper, then punch them out with a 1&#8221; hole punch you can buy at a craft store like michael&#8217;s&#8230;  I then use a kids glue stick to stick them on metal 1&#8221; washers (about .18 cents each at home depot). They are heavy, durable, look really cool, and will not blow away at the table like cardboard cutouts do&#8230; 
</p>
<p>
I made the other side of the counter a &#8220;bloddied&#8221; version of the character, so as a DM I can keep track of who is bloody at the table easier&#8230;
</p>
<p>
I am not done yet with all the KOTS monsters, but here is a sample that you can begin using for the earlier encounters with kobolds, although there is a kobold version there that isn&#8217;t in the module, I was going to throw it against my PC&#8217;s.&nbsp; Hope you find it useful, and I will post all the finished monsters when I&#8217;m done&#8230;
</p>
<p>
<img src="http://i34.tinypic.com/106zslz.jpg"  alt='106zslz.jpg' />
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>My tokens and 1&#8221; scale photoshopped KOTS map in action</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1068/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1068</id>
      <published>2008-08-20T08:31:04Z</published>
      <updated></updated>
      <author><name>ebertran</name></author>
      <content type="html">
      <![CDATA[
        <p>I&#8217;m geeking out way too much.....
</p>
<p>
<img src="http://i34.tinypic.com/2zpujyp.jpg"  alt='2zpujyp.jpg' />
</p>
<p>
Area&#8217;s 1 &amp; 2....
</p>
<p>
<img src="http://i36.tinypic.com/29g1nxd.jpg"  alt='29g1nxd.jpg' />
</p>
<p>
Goblins!
</p>
<p>
<img src="http://i35.tinypic.com/ng2c68.jpg"  alt='ng2c68.jpg' />
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>3.5 Monster: Hash&#8217;ilk&#8217;Khan War Golem</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1270/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1270</id>
      <published>2008-11-16T11:58:25Z</published>
      <updated>2008-11-19T18:42:53Z</updated>
      <author><name>Lord Vukodlak</name></author>
      <content type="html">
      <![CDATA[
        <p>I&#8217;m working on this monster of my next campaign its supposed to be one of the arcane creation of the ancient race the Hash&#8217;ilk&#8217;Khan
<br />
Hash’ilk’Khan War Golem
<br />
Size/Type:
<br />
Large Construct
<br />
Hit Dice: 14d10+30 (110 hp)
<br />
Initiative: +3
<br />
Speed: 30 ft. (6 squares)
<br />
Armor Class: 26 (–1 size, +14 natural, +3 Dex), touch 12, flat-footed 23
<br />
Base Attack/Grapple: +10/+23
<br />
Attack: Slam +18 melee (2d10+9)  and Arcane Eye Blast+12 ranged touch. *If available
<br />
Full Attack: 2 slams +18 melee (2d10+9) and Arcane Eye Blast+12 ranged touch.*If available
<br />
Space/Reach: 10 ft./10 ft.
<br />
Special Attacks: Arcane Blast, Improved Grab, Construct.
<br />
Special Qualities: Construct traits, damage reduction 10/adamantine, darkvision 60 ft., Spell Absorption, low-light vision, SR 24 (for area spells)
<br />
Saves: Fort +4, Ref +7, Will +4
<br />
Abilities: Str 28, Dex 16, Con —, Int 4, Wis 11, Cha 1
<br />
*They possess a primitive intelligence thus they have skills and feats.
<br />
Feats: Alertness, Combat Reflexes, Power Attack, Cleave, Awesome Blow.
<br />
Skills: Spot+17, Listen+17,
<br />
Treasure: Chrysm Heart.
<br />
Their natural attacks count as magic an adamantine for the purpose of overcoming damage reduction.
<br />
 
<br />
<i>These metal golems are not so much built as poured . They are slimmer then an iron golem and smooth to the touch. They have only one large eye that glows a faint purple.</i>
</p>
<p>
Spell Absorption(Su): Hash’ilk’Khan War Golems act as rods of absorption capable of absorbing any targeted, or ranged touch spell directed at them. But not area spells like fireball. This requries no action on the part of the construct and it can store up to 24 spell levels of energy.
</p>
<p>
Arcane Eye Blast(Sp): As long as the War Golem has six levels of stored energy it can use this abillity. As a swift action the War Golem can fire a ray of spellfire augmented by their absorbed energies. The ray deals 4d6 points +1d6 per level of stored arcane energy expended. (Maximum 20d6): Range 160ft
<br />
Half the damage is fire and half the damage is pure arcane energy.
<br />
It can use this ability only every other round.
</p>
<p>
Spell Healing(Su): As a standard action the War Golem can expend its stored spell energy to heal its self for 5hp/spell level expended
</p>
<p>
Typically a War Golem is left on guard duty with 12 spell levels absorbed. It is also not uncommon for dungeon designers to include magical traps whose true purpose is to recharge the golem.
</p>
<p>
Constrict (Ex): The Hash’ilk’Khan War Golem has the improved grab ability with its slam attack. In addition, on a successful grapple check, the construct deals damage equal to its slam damage. 
</p>
<p>
Chrysm Heart: The heart of the construct is a magical crystal which allows it to store arcane energy. It is a valuable component in the creation of magical items that store magical energy such as wands and staves. It has a market price of 2d4x1000gp.
<br />
If the Golem is utterly destroyed such as by a disintegrate spell the heart is destroyed as well.
</p>
<p>
Construction: Only the Hash’ilk’Khan have the knowledge to construct these monsters.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>4e&#45; Monster Design Feedback Needed</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1238/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1238</id>
      <published>2008-10-27T08:24:17Z</published>
      <updated>2008-10-27T08:24:46Z</updated>
      <author><name>Black Plauge</name></author>
      <content type="html">
      <![CDATA[
        <p>I&#8217;m designing a monster for use in Rescue at Rivenroar (alongside the Ettercaps) for the purposes of scaling the encounter.&nbsp; I.e. this monster is to be added to the encounter when more than 5 characters are present (1 per extra character) and is used as a swap out for some of the creatures present when fewer than 5 charaters are present (with the idea being to adhere as closely as possible to the 110 XP per person present in the encounter as designed.
</p>
<p>
Does anyone have any feedback on it?
</p>
<p>
<b><span style="font-size:16px;">Spider Swarm</span></b> . . . . . <b>Level 1 Soldier</b>
<br />
Medium natural beast (spider, swarm) . . . . . . . XP 100 
<br />
<b>Initiative</b> +2 . . . . <b>Senses</b> Perception +1, tremorsense 5 
<br />
<b>Swarm Attack</b> aura 1; the spider swarm makes a basic attack as a free action against each enemy that begins its turn in the aura. In addition, an enemy that enters or starts its turn in the aura is slowed (save ends) by strands of webbing. 
<br />
<b>HP</b> 31; <b>Bloodied</b> 15 
<br />
<b>AC</b> 16; <b>Fortitude</b> 13, <b>Reflex</b> 12, <b>Will</b> 12 
<br />
<b>Resist</b> half damage from melee and ranged attacks; <b>Vulnerable</b> 10 against close and area attacks 
<br />
<b>Speed</b> 4, climb 4 (spider climb) 
<br />
<b>Swarm of Fangs</b> (standard; at-will) • <b>Poison</b>
<br />
+7 vs. Reflex; 1d6+2 damage and ongoing 5 poison damage (save ends). 
<br />
<b>Web Walker</b>
<br />
A spider swarm ignores the movement effects of spider webs. 
<br />
<b>Alignment</b> Unaligned . . . . <b>Languages</b> – 
<br />
<b>Skills</b> Stealth +11 
<br />
<b>Str</b> 8 (-1) <b>Dex</b> 13 (+1) <b>Wis</b> 13 (+1) 
<br />
<b>Con</b> 15 (+2) <b>Int</b> 1 (-4) <b>Cha</b> 8 (-1)
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>4e &#45; Couple of new monsters for your game&#8230; critique away!</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1275/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1275</id>
      <published>2008-11-20T08:26:10Z</published>
      <updated>2008-11-20T08:57:16Z</updated>
      <author><name>ebertran</name></author>
      <content type="html">
      <![CDATA[
        <p>I made these monsters for my <a href="http://newbiedm.wordpress.com">blog that no one reads</a>, and I thought I&#8217;d post them here for you guys&#8230; they were made for my 4th Ed. conversion of Mike Mearls&#8217; &#8220;Swords Through the Ice Gate&#8221; module.&nbsp; Surprisingly, none of these monsters are in any 4th Ed. published work so far.&nbsp; Strange.
</p>
<p>
The first is a &#8220;Bugbear Scrub&#8221;, he is a minion, who should have been in the Monster Manual, but wasn&#8217;t.&nbsp; There should also have been rules for creating minions in the DMG, and there aren&#8217;t any either.&nbsp; Sloppy work WOTC&#8230;
</p>
<p>
<img src="http://newbiedm.files.wordpress.com/2008/11/bugbear-scrub.jpg"  alt='bugbear-scrub.jpg' />
</p>
<p>
Next we have an Ice Mephit.&nbsp; I make them fast little critters that like to blind you with ice.
</p>
<p>
<img src="http://newbiedm.files.wordpress.com/2008/11/ice-mephit.jpg"  alt='ice-mephit.jpg' />
</p>
<p>
Finally, a water elemental.&nbsp; It&#8217;s amamzing that the basic elementals weren&#8217;t in the Monster Manual.&nbsp; It&#8217;s not very creative, but it&#8217;ll get me through the encounter he&#8217;s in.&nbsp; I&#8217;m aware he&#8217;s not a very creative creature though, and that&#8217;s why I&#8217;m not a game designer.&nbsp; <img src="http://www.dragonavenue.com/images/smileys/smile.gif" width="19" height="19" alt="smile" style="border:0;" />
</p>
<p>
<img src="http://newbiedm.files.wordpress.com/2008/11/water-elemental1.jpg"  alt='water-elemental1.jpg' />
</p>
<p>
Let me know what you think of these guys.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Random Magic Item of the Day</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1271/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1271</id>
      <published>2008-11-18T21:19:46Z</published>
      <updated></updated>
      <author><name>Utgardloki</name></author>
      <content type="html">
      <![CDATA[
        <p>I&#8217;ve decided to restart work on my Ultimate Magic Item Table.&nbsp; Unfortunately, I lost the write-up I had and have to start over.
</p>
<p>
As a further exercise of my creativity, I can post a randomly selected magic item from the table every day or when the spirit moves me.
</p>
<p>
I usually don&#8217;t bother with calculations until I actually need that data.&nbsp; The game effects are written in 3.x&#8212;conversion to 4E or any other game system is an exercise for the student.
</p>
<p>
Most of these magic items are generated off the cuff (or maybe out of my mind...).&nbsp; Use of these in any campaigns for any purpose is strictly without warrenty.
</p>
<p>
Today&#8217;s magic item:
</p>
<p>
Accordion of Otto&#8217;s Dance
</p>
<p>
    When this accordian is played, make a Perform Check against DC 24.&nbsp; (You can Take 10 if you like.)  If you succeed, anybody hearing the music must make a Will Save against a DC of 10 + 1/2 your level + your Dex modifier + 1/10 the result of your Perform Check.&nbsp; Those who succeed can ignore your music.&nbsp; Those who fail must dance for as long as you continue playing or they can make their saving throw, with a cumulative -1 penalty for each failure they&#8217;ve ever made against your playing.
<br />
    If you fail your Perform Check, you are stunned for 1-4 rounds, and anybody within 15 feet of you take a -4 penalty to any Listen checks for the next ten minutes.
</p>
      ]]>
      </content>
    </entry>


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