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    <title type="text">Dragon Avenue Forums</title>
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    <rights>Copyright (c) 2009</rights>
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    <entry>
      <title>Favorite Board Game&#63;</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/189/" />      
      <id>tag:dragonavenue.com,2007:forums/viewthread/.189</id>
      <published>2007-10-16T20:51:31Z</published>
      <updated></updated>
      <author><name>Jim Goings</name></author>
      <content type="html">
      <![CDATA[
        <p>I like World of Warcraft the Board Game (sweet combat mechanic), Axis and Allies, Descent, and House on Haunted Hill (something like that).&nbsp;  What&#8217;s your favorite board game?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>I need a shopping mall</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1197/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1197</id>
      <published>2008-10-05T10:17:43Z</published>
      <updated></updated>
      <author><name>Utgardloki</name></author>
      <content type="html">
      <![CDATA[
        <p>For a game I plan to run soon, I need a shopping mall for the PCs to fight monsters in.&nbsp; Anybody know of a good place where I can get a map for one, either real or fictional?
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>City of Heroes Free Weekend</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1294/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1294</id>
      <published>2008-12-06T08:41:13Z</published>
      <updated></updated>
      <author><name>Cameron</name></author>
      <content type="html">
      <![CDATA[
        <p>If anyone who played (Talae, Lune, Fessus) is planning on getting on tonight at all, let me know and I&#8217;ll play too.&nbsp; If not, I&#8217;m pretty much going to ignore the free weekend.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>6 Dragons</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1177/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1177</id>
      <published>2008-09-27T00:51:57Z</published>
      <updated></updated>
      <author><name>Vladaar</name></author>
      <content type="html">
      <![CDATA[
        <p>Greetings,
</p>
<p>
6 Dragons is a MMO text based game written in C language. The game is medieval fantasy based, simular to major MMORPG&#8217;s WoW or Everquest, but no graphics, it&#8217;s text. It is still loads of fun with features like tradeskills players can learn to craft their own equipment, multiclass ability you may chose to be a warrior/priest/mage if you would like to spend the time leveling 3 classes at once. This project has been worked on for many years, and has players, and Staff currently. It is a free game due to liscense restriction of the code base. Sorry we are not allowed to pay Staff either, however there are many perks to being Staff here. 
</p>
<p>
The game storyline can be viewed here..... <a href="http://6dragons.org/bin/story.html">http://6dragons.org/bin/story.html</a>
</p>
<p>
A few game screen shots of maps can be seen <a href="http://6dragons.org/bin/wild.html">http://6dragons.org/bin/wild.html</a>
</p>
<p>
You can play this game with game clients as simple as telnet, or as elaborate as some paid game clients people buy, like zmud, cmud. Play from this link....
<br />
<a href="http://6dragons.org/java/">http://6dragons.org/java/</a>
</p>
<p>
or telnet://6dragons:4000/
</p>
<p>
A new player guide of the game can be found <a href="http://6dragons.org/bin/guide.html">http://6dragons.org/bin/guide.html</a>
</p>
<p>
Currently we are seeking to fill the following positions: Player Relations, Area Architects, and Game Events. I will elaborate on each position more so you understand what is required.
</p>
<p>
Player Relations - This council involves interacting with players, assisting Game Events council with running game events. Updating helpfiles for players, enforcing game rules, and really helping the players have a good time.
</p>
<p>
Area Architects - This council involves making the areas/zones that players walk through. You make the rooms, monsters, objects, and quests players encounter. It is all done through text.
</p>
<p>
Game Events - This council involves running game templates that we have already created for players to enjoy, and creating new game event templates so players keep enjoying new eventgs. Such as quests, trivia, contests, etc.
</p>
<p>
Come by and check us out <img src="http://www.dragonavenue.com/images/smileys/smile.gif" width="19" height="19" alt="smile" style="border:0;" />
</p>
<p>
Vladaar
<br />
<a href="http://6dragons.org">http://6dragons.org</a>
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Gametap</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/153/" />      
      <id>tag:dragonavenue.com,2007:forums/viewthread/.153</id>
      <published>2007-10-07T17:36:48Z</published>
      <updated>2007-10-07T17:37:02Z</updated>
      <author><name>Lorben</name></author>
      <content type="html">
      <![CDATA[
        <p>I was wondering if anyone else here has a subscription to Gametap and would like to buddy up for some multiplayer.&nbsp; My screen name is the same as it is here, as it is in most places.&nbsp; You can PM me or just post your screen name here and I&#8217;ll add you on.
</p>

<p>
For those of you not familiar with Gametap it is a downloadable game subscription service with games as old as Pong to being put on the service the day they hit store shelves.
</p>
<p>
Gametap comes in two flavors, green and gold.&nbsp; Green is free.&nbsp; You can see a list of their free games <a href="http://www.gametap.com/home/play/free.html">here</a>.&nbsp; However before you can play any green games you have to sit through an 30 second advertisement to go gold.&nbsp; After the game starts though it plays normally without adds or interruptions.&nbsp; Also the free games eventually leave the free list.&nbsp; Their removal date is listed on the free game page.
</p>
<p>
Gold costs either $10/month, $25/3 months or $83.40/year, although you can get a starter deal and get the first month for $1 or the first year for $60.&nbsp; Gametap Gold currently had 984 games all of which can be seen <a href="http://www.gametap.com/home/play/browse/browseCatalog">here</a>.&nbsp; New games are added each Thursday.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Cheap Board Game Products</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1137/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1137</id>
      <published>2008-09-16T06:54:35Z</published>
      <updated></updated>
      <author><name>Talae</name></author>
      <content type="html">
      <![CDATA[
        <p><a href="http://www.rpgnow.com/index.php?manufacturers_id=524&amp;filters=0_0_0">http://www.rpgnow.com/index.php?manufacturers_id=524&amp;filters=0_0_0</a>
</p>
<p>
DDG Games closing down, everything&#8217;s $1 until 10/1
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Pathfinder Beta</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1044/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1044</id>
      <published>2008-08-14T14:27:54Z</published>
      <updated></updated>
      <author><name>Jackelope King</name></author>
      <content type="html">
      <![CDATA[
        <p>This is a sort of &#8220;stream-of-consciousness&#8221; brief page-through of the Pathfinder Beta release from Paizo.
</p>
<p>
<u>Races</u>
<br />
* All of the races get a net +2 bonus to ability scores, possibly to bring them up to par with what were perceived to be &#8220;too powerful&#8221; ECL 0 races. Most races also get a few free weapon proficiencies (dwarves get warhammers and battleaxes, elves get longswords and bows, half-orcs get greataxes and flachions) and Weapon Familiarity (treating weapons with their race in the name as Martial weapons).
<br />
* Half-orcs get a neat bonus called &#8220;Orc Ferocity&#8221;, which lets them fight on for a round after being dropped below 0 HP if the attack doesn&#8217;t kill them outright. Not super-powerful, but considering that orcs can choose Druid as a favored class and now get a bonus to wisdom, a healer-orc could actually become even more resilient.
<br />
* I <i>like</i> favored class now. You get a bonus hit point or bonus skill point at each level that you take in your favored class, and each race can choose from at least two classes as their favored class. Very, very cool.
</p>
<p>
<u>Classes</u>
<br />
* The GM can choose between one of three XP charts, so characters can level slowly, medium, or quickly. A good choice.
<br />
* Most of the classes are being tweaked so that they offer options at most (if not all) levels, so it&#8217;s <i>always</i> worth leveling up in a core class (if not required). Barbarians can get different rage powers, cleric domain powers are spread out across 20 levels, fighters becomes downright scary with their favorite weapon group and armor (Gaining +4 to hit and damage by level 20, an increased critical multiplier, +4 to AC from armor, +4 to the armor&#8217;s maximum dexterity modifier, and DR 5/-), monks gain a Ki pool that lets them throw around scary numbers of attacks, paladins can either get a mount or an enhanced favored weapon, rangers get favored enemies and favored terrain, rogues are still trapfinders (blech) but they get special rogue talents every even level which are incredibly neat, sorcerers get bloodline feats and bonus spells with a nice selection of bloodlines, and the wizard continuously gets powers associated with his school of choice (for specialists).
<br />
* Oh, and no more d4 HD. Nice.
</p>
<p>
<u>Skills</u>
<br />
* Closer to the 3.Xe version of skills than 4e.
<br />
* Not a very condensed skill list, though Hide and Move Silently are Stealth, and Spot and Listen became Perception.
<br />
* Half-ranks into untrained skills are a thing of the past. All skills are now one-for-one, and you always get X + Intelligence Modifier skill points each level, even at first. However, if you invest in your class skills, you get a +3 bonus to those skills.
</p>
<p>
<u>Feats</u>
<br />
* Characters get a feat at every odd level.
<br />
* Lots of feats printed in this chapter, more than the PHB in 3e and 4e. Too many for me to go over <img src="http://www.dragonavenue.com/images/smileys/wink.gif" width="19" height="19" alt="wink" style="border:0;" />
</p>
<p>
<u>Equipment</u>
<br />
* Largely unchanged from 3e.
</p>
<p>
<u>Alignment</u>
<br />
* Largely unchanged from 3e.
</p>
<p>
<u>Combat</u>
<br />
* Swift and immediate actions are in.
<br />
* Characters die at a negative hit point total equal to their Constitution score (-10 if your CON is 9 or less).
<br />
* Turning undead becomes Channeling Positive Energy, which damages undead, forces them to flee, and heals allies a fair chunk. I really like this. Negative energy does just the opposite.
<br />
* All combat maneuvers are resolved using the same statistic: you Combat Maneuver Bonus (CMB). This is helpful in simplifying things, but the maneuvers themselves are still relatively similar to they were in 3e.
</p>
<p>
<u>Magic</u>
<br />
* Still Vancean, as expected. Still, bleh.
<br />
* Domains have changed for the better. Rather than granting extra spells, you get a few cool powers (some of which are spell-like abilities). Thumbs up here.
<br />
* I&#8217;m&#8230; actually happy with the polymorph changes. Polymorph-esque spells (including the beast shape series, the basis for the druid&#8217;s wildshape) now grant you a small, set number of bonuses based on whether you become a smaller or larger animal, as well as the animal&#8217;s mode of movement and other specifically-listed modes of attack. Excellent change.
</p>
<p>
<u>DM Advice</u>
<br />
* Nice to see this in the core book.
<br />
* They offer advice and options for both high-fantasy and low-fantasy in terms of magic items, which is nice.
<br />
* Improvements in quick NPC construction (such as pregenerated NPC ability score bundles for different types of NPCs independent of class), but still not where I&#8217;d want them to be.
</p>
<p>
<u>Magic Items</u>
<br />
* Much more like 3e, which means magic item Christmas trees. While Pathfinder does note how you can reduce the reliance on magic items. I&#8217;m not surprised here, but not impressed either.
</p>
<p>
<u>Glossary</u>
<br />
* This gets special attention. Best glossary ever. Many pages, great definitions, lots of densely-packed, useful information (such as &#8220;When Spell Resistance Applies&#8221; and differentiating all the Charms and Compulsions). Two thumbs up.
</p>
<p>
<u>Final Thoughts</u>
<br />
I would&#8217;ve liked to see the game have some more elements I liked from 4e, but I didn&#8217;t expect them either. It&#8217;s very much a 3.Xe game tweaked in a few places (often much-needed places), but most of those changes are on the character class and race end of things. Overall, an improvement over 3.5 in my mind. It preserves a lot of what people loved about 3.X, makes it better in others, and does a nice job of encouraging players to stick to a core class without forcing them to.
</p>
<p>
Philosophically, Paizo gets huge thumbs-up for this. A massive, open playtest with ideas being culled from the best of the best on Paizo&#8217;s forums. Lots of constant feedback. Open. Regardless of what you think about the game itself, this alone deserves respect.
</p>
<p>
So what&#8217;s my verdict? I&#8217;d play it and probably have a great time with it, same as I would with 4e. I&#8217;m looking forward to the finished product. Paizo is doing a good job with it.
</p>
<p>
<i>PS: The art in this book is </i>so<i> anime <img src="http://www.dragonavenue.com/images/smileys/wink.gif" width="19" height="19" alt="wink" style="border:0;" /></i>
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Anime d20 (BESM)</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/1037/" />      
      <id>tag:dragonavenue.com,2008:forums/viewthread/.1037</id>
      <published>2008-08-13T20:06:29Z</published>
      <updated>2008-08-13T20:06:55Z</updated>
      <author><name>starwed</name></author>
      <content type="html">
      <![CDATA[
        <p>Has anyone here ever played the Anime d20 game?&nbsp; I&#8217;ve always been curious about how it played in practice.
</p>
<p>
(In fact, I was interested enough in it to <a href="http://sweb.uky.edu/~tjmart1/AnimeSRD/main.html">webify</a> the free SRD for it, but never actually got in a session.&nbsp; <img src="http://www.dragonavenue.com/images/smileys/smile.gif" width="19" height="19" alt="smile" style="border:0;" /> )
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>If D&amp;D was a car&#8230;.</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/113/" />      
      <id>tag:dragonavenue.com,2007:forums/viewthread/.113</id>
      <published>2007-09-29T18:24:47Z</published>
      <updated></updated>
      <author><name>Utgardloki</name></author>
      <content type="html">
      <![CDATA[
        <p>A while ago, someone on another forum described Runequest as a VW Bug.&nbsp; That got me thinking of ways to compare other role playing games to cars, houses, and whatnot.&nbsp; I even came up with a list of comparisons between different RPGs and cars.
</p>
<p>
Such a list may be helpful in describing the differences among the different role playing games.
</p>
<p>
<b>Call of Cthulhu</b>
<br />
A Ford Pinto with more than 400,000 miles on it, and liable to quit just when you most need it on a dark night, leaving you stranded on a deserted stretch of rural highway, alone, in the fog.
</p>
<p>
<b>Cthulhu D20</b>
<br />
A Ford Mustang that has had two quarts of oil drained out of it, and parts of the engine disabled just to make things interesting.&nbsp; The air conditioner and radio have been disconnected, and the GPS Navigation system has not been installed.
</p>
<p>
<b>D6 Adventure, D6 Fantasy, D6 Space</b>
<br />
A new Cadillac with more options than a new Cadillac.
</p>
<p>
<b>Dungeons &amp; Dragons, 3rd Edition</b>
<br />
A Ford Mustang.&nbsp; People like to make fun of the company, but nobody can say they don&#8217;t put a lot of horsepower under the hood.
</p>
<p>
<b>Dungeons &amp; Dragons, 2nd Edition</b>
<br />
A heavily modified old banger that now has so much new stuff bolted on to it that it no longer resembles what it started out as, and requires a substantial ongoing investment in parts to make your initial purpose worthwhile.&nbsp; <i>Attribution note:&nbsp; Most of this phrasing is from a reponse to my posting on the Mongoose Publishing forum</i>
</p>
<p>
<b>Dungeons &amp; Dragons, 1st Edition</b>
<br />
A Model T Ford.&nbsp; You wouldn&#8217;t want to drive one today, but it was the car that got everybody on the road.
</p>
<p>
<b>Exalted, 2nd edition</b>
<br />
An Italian sportscar that says &#8220;If the cops want to give me a speeding ticket, they&#8217;ll need an airplane to catch me!&#8221;
</p>
<p>
<b>Exalted, 1st edition</b>
<br />
An Italian sportscar that goes very fast and has a lot of horsepower, IF the engine works today.
</p>
<p>
<b>GURPS</b>
<br />
A pickup truck with an <a href="http://en.wikipedia.org/wiki/External_combustion_engine"> <i>external</i> combustion engine</a> which can run on practically any fuel that burns.
</p>
<p>
<b>Hackmaster</b>
<br />
A modern-day replica of a classic car.&nbsp; Some modern materials have been incorporated into the design, but the controls faithfully copy the style of the cars of yesteryear, and you have to start it by getting someone to turn the crank with a handle.
</p>
<p>
<b>Mage: The Ascension</b>
<br />
This is not a car unless you believe this is a car.
</p>
<p>
<b>Rifts</b>
<br />
An M1 Abrams tank.
</p>
<p>
<b>Runequest and Mongoose Runequest</b>
<br />
An old VW Bug and a new one.&nbsp; The new VW Bug looks mostly like the old car and has a specific charm but no one would ever have designed a car like that if the old one did not exist.
</p>
<p>
<b>Werewolf: The Apocalypse</b>
<br />
A World War II surplus Sherman tank.&nbsp; Not as good as an M1 Abrams tank, but you&#8217;ve got to take it seriously.
</p>
<p>
<b>Werewolf: The Forsaken</b>
<br />
A military Humvee.&nbsp; This is a new vehicle designed that indicate that <i>somebody</i> is going to get their butts kicked.
</p>
<p>
<i>This was someone else&#8217;s reply on the other web forum, so I can&#8217;t take credit for it.</i>
</p>
<p>
<b>Tristat System &#40;Big Eyes, Small Mouth&#41;</b>
<br />
A Japanese car that everybody says good things about.
</p>
      ]]>
      </content>
    </entry>

    <entry>
      <title>Who Here Didn&#8217;t Start Roleplaying with D&amp;D&#63;</title>
      <link rel="alternate" type="text/html" href="http://www.dragonavenue.com/forums/viewthread/47/" />      
      <id>tag:dragonavenue.com,2007:forums/viewthread/.47</id>
      <published>2007-09-21T07:57:24Z</published>
      <updated></updated>
      <author><name>Kelly Nace</name></author>
      <content type="html">
      <![CDATA[
        <p>Just a curious question on my part, I know a lot of people who started with D&amp;D and have never really played another system for a long period of time. My RPGs in the order they were played(only ones played for more than 6 months included):
</p>
<p>
-Shadowrun
<br />
-WEG Star Wars
<br />
-D&amp;D(Planescape, Dark Sun, Forgotten Realms, Greyhawk in that order)
</p>
      ]]>
      </content>
    </entry>


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