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    <title>Dragon Avenue Forums</title>
    <link>http://www.dragonavenue.com/forums/</link>
    <description>Dragon Avenue Forums</description>
    <dc:language>en</dc:language>
    <dc:rights>Copyright 2010</dc:rights>
    <dc:date>2010-02-23T03:29:03-08:00</dc:date>
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    <item>
      <title>WotC New Resource</title>
      <link>http://www.dragonavenue.com/forums/viewthread/1829/</link>
      <guid>http://www.dragonavenue.com/forums/viewthread/1829/#When:08:01:50Z</guid>
      <description>&lt;p&gt;WotC has added a new resource to their Tools section. The Chacter Name Generator.
&lt;br /&gt;
&lt;a href=&quot;http://www.wizards.com/dnd/Tool.aspx?x=dnd/4new/tool/cng&quot;&gt;http://www.wizards.com/dnd/Tool.aspx?x=dnd/4new/tool/cng&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
This comes across as a pet project of someone that they did in their spare time. I can see someone walking by his cubicle, seeing it running and saying that it had to get up on the website...ie it comes across amatuerish.
&lt;/p&gt;
&lt;p&gt;
The first thing I noticed was a typo on the front page (provoded instead of provided). One of the options is to choose the first letter of your first name, but when run it doesn&#8217;t use the letter, it used the next letter in the alphabet. If you make several choices in various catagories it seems to forget some of the choices. For instance I had selected Gender, First letter, Class, Race, and Character Background; I then hit Generate Name several times and it kept coming back with the same name and only changed the Character Background.
&lt;/p&gt;
&lt;p&gt;
Overall this feels like a work in progress. Given the simplicity of the task I would have hoped they would have spent a few minutes testing it and making sure it was running smoothly before putting it up on the website.
&lt;/p&gt;
&lt;p&gt;
As for a need for this type of utility it is low. I&#8217;m sure it could come in handy in a pinch but overall will see very little use. The output isn&#8217;t even neat enough so I could run this a few times and use it as a list of NPC names.
&lt;/p&gt;
&lt;p&gt;
Given that there are similar things (and alot of them) already out on the web, I was very disappointed by this &#8220;offering&#8221;.
&lt;/p&gt;
&lt;p&gt;
I logged out of my DnDInsider account and was able to access that portion of the Tools section, so it should be available without an account.
&lt;/p&gt;</description>
      <dc:date>2010-02-22T08:01:50-08:00</dc:date>
    </item>

    <item>
      <title>DND 4E Fan made Browser Game</title>
      <link>http://www.dragonavenue.com/forums/viewthread/1823/</link>
      <guid>http://www.dragonavenue.com/forums/viewthread/1823/#When:08:44:34Z</guid>
      <description>&lt;p&gt;Hey members,
&lt;/p&gt;
&lt;p&gt;
I&#8217;m new to the community and love DND so much I have been using it to further my Browser Based game programming skills.
&lt;/p&gt;
&lt;p&gt;
I have been working on this game for about two months, but I know that if I ever want to make any money from a  browser game I have use an original IP (intellectual property)or I can get sued. Seeing as how it was a learning project and I have no desire to profit from it, I figured I&#8217;d share it with some DND communities while it is in beta form to see how people like it.
&lt;/p&gt;
&lt;p&gt;
A bit About the game&#8230;
&lt;/p&gt;
&lt;p&gt;
Dungeons and Dragons Card Battles is a kind of a war game without the little pieces lol.
&lt;/p&gt;
&lt;p&gt;
&#45; You make a character
&lt;br /&gt;
&#45; Choose a faction to fight for
&lt;br /&gt;
&#45; Make or join guilds
&lt;br /&gt;
&#45; Buy some adventuring gear
&lt;br /&gt;
&#45; Choose an area of the continent to fight for (for your faction)
&lt;br /&gt;
&#45; Fight monsters cards (Win Guild Points,loot and XP to better equip yourself and level up)
&lt;br /&gt;
&#45; See where you or your guild ranks on the leader boards
&lt;br /&gt;
&#45; Take over the entire continent to Win!
&lt;/p&gt;
&lt;p&gt;
&#45; You can even gamble away your gold playing &#8216;Demon Dice&#8217;
&lt;/p&gt;
&lt;p&gt;
I hope you guys enjoy this.. I am still adding new loot and monster cards so you can expect more items and creatures fairly often. I am even open to ideas about future features, if you have any suggestions.
&lt;/p&gt;
&lt;p&gt;
Remember this is Beta, and my first game so don&#8217;t be to harsh.. Oh and I know someone is going to run to WOTC and say &#8220;look, look.. bad person using your images&#8221; but I hope they realize that this is a FAN made project, for fun.. not profit. I have read the &#8216;Submission Rules&#8217; for Dragon Avenue and I have followed them by not posting any screen shots of the game as it does contain WOTC copy written images, so I am within the rules to  make this post.. this disclaimer is for all the haters who love to troll new members.
&lt;/p&gt;
&lt;p&gt;
Beta Fan Game Link (Yes it might be a little slow as it is on a test server)
&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://www.dungeonsdragons.selfip.com/index.php&quot;&gt;Dungeons and Dragons Card Battles&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;a href=&quot;http://www.gotbrainsentertainment.com/support/&quot;&gt;Idea Development and Error Reporting Link&lt;/a&gt;
&lt;/p&gt;
&lt;p&gt;
Enjoy!
&lt;/p&gt;
&lt;p&gt;
MWMDragon
&lt;/p&gt;</description>
      <dc:date>2010-02-12T08:44:34-08:00</dc:date>
    </item>

    <item>
      <title>Adventures in the world of Selandia (in French)</title>
      <link>http://www.dragonavenue.com/forums/viewthread/1814/</link>
      <guid>http://www.dragonavenue.com/forums/viewthread/1814/#When:08:11:20Z</guid>
      <description>&lt;p&gt;On my blog &lt;a href=&quot;http://simulaccro.over&#45;blog.com/&quot;&gt;SIMULaccro&lt;/a&gt;, I propose a new scenario: &lt;b&gt;&lt;a href=&quot;http://simulaccro.over&#45;blog.com/article&#45;la&#45;campagne&#45;du&#45;semeur&#45;d&#45;abime&#45;episode&#45;1&#45;a&#45;la&#45;recherche&#45;de&#45;la&#45;soule&#45;44325575.html&quot;&gt;A la recherche de la Soule&lt;/a&gt;&lt;/b&gt;.
&lt;/p&gt;
&lt;p&gt;
It&#8217;s an adventure for Dungeons &amp;amp; Dragons, created by Patrick &#8220;Iparcos&#8221; Janniaud and designed by me. First part of La Campagne du Semeur d’Abîme, this scenario is designed for characters level 1 to 3, and players and a master of the keep relatively experienced, a saga that will carry adventurers in a whirlwind adventure for several episodes ...
&lt;/p&gt;
&lt;p&gt;
This scenario is also visible on the author&#8217;s site: &lt;a href=&quot;http://perso.wanadoo.fr/selandia/&quot;&gt;Le monde de SELANDIA&lt;/a&gt; in the &#8220;Downloads&#8221;. The visit is strongly recommended to enjoy ..
&lt;/p&gt;</description>
      <dc:date>2010-02-05T08:11:20-08:00</dc:date>
    </item>

    <item>
      <title>A dungeon per week</title>
      <link>http://www.dragonavenue.com/forums/viewthread/1805/</link>
      <guid>http://www.dragonavenue.com/forums/viewthread/1805/#When:13:01:56Z</guid>
      <description>&lt;p&gt;Hi, I&#8217;m french designer
&lt;br /&gt;
For fans of maps and plans, or for the dungeons users during parts of D &amp;amp; D, I launch my blog &lt;a href=&quot;http://en.simulaccro.over&#45;blog.com/&quot;&gt;SIMULaccro&lt;/a&gt; on the challenge: &#8220;A Dungeon per week&#8221;. Each week you will discover a new dungeon any good to use or enjoy! Largely inspired by what you do, I intend to regularly published a new dungeon. But it seems that the maps and plans as &#8220;keep&#8221; does not seem attracted little or home in France. Who knows why. However, this can be an excellent support for all parts of role playing, and assists a game master in his heavy task of preparing parts game
&lt;/p&gt;
&lt;p&gt;
Below here is the first my ship, which opens to the next card in the same format. Regarding the presentation, I can already say that they will geomorphic, that is to say they can assemble them, and regardless of the direction that we can give them.
&lt;/p&gt;
&lt;p&gt;
&lt;span style=&quot;color:red;&quot;&gt;EDIT January 30, 2010
&lt;br /&gt;
I propose a new version of this module. So I changed after creating new textures fully customized. In addition, for use as a game board, I scaled the dungeon aligned with the standard Dungeons &amp;amp; Dragons ©; on the grid, each cell is 2.5 cm and a box of 1.5 m in the game world&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;
&lt;img src=&quot;http://sd&#45;1.archive&#45;host.com/membres/up/63031770450501590/icone_donjon001.jpg&quot;  alt=&apos;icone_donjon001.jpg&apos; /&gt;
&lt;br /&gt;
&lt;a href=&quot;http://www.archive&#45;host.com/compteur.php?url=http://sd&#45;1.archive&#45;host.com/membres/up/63031770450501590/donjon_001.jpg&quot;&gt;See &lt;b&gt;dungeon No 1&lt;/b&gt;&lt;/a&gt;
&lt;/p&gt;</description>
      <dc:date>2010-01-21T13:01:56-08:00</dc:date>
    </item>

    <item>
      <title>4e without standard magic items</title>
      <link>http://www.dragonavenue.com/forums/viewthread/1812/</link>
      <guid>http://www.dragonavenue.com/forums/viewthread/1812/#When:14:03:21Z</guid>
      <description>&lt;p&gt;So, something that I said in &lt;a href=&quot;http://www.dragonavenue.com/forums/viewthread/1810/&quot;&gt;another thread&lt;/a&gt; has gotten me thinking about the idea of running a campaign in which there were no standard magic items.&amp;nbsp; That&#8217;s not to say that magic items don&#8217;t exist, but rather that each is unique, rare, and powerful (or at least potentially so).&amp;nbsp; I.e. every magic item is an artifact.
&lt;/p&gt;
&lt;p&gt;
It&#8217;s a fascinating idea, but one that I&#8217;m not sure is completely thought through.&amp;nbsp; So I thought I&#8217;d get a conversation started and see what other people thought about it.
&lt;/p&gt;
&lt;p&gt;
Here are some of the questions that are occurring to me as I write this post:
&lt;/p&gt;
&lt;p&gt;
What would such a campaign look like?
&lt;br /&gt;
Would it even be playable?
&lt;br /&gt;
Would you want to play in it?
&lt;br /&gt;
Are the current rules for artifacts robust enough to handle it?
&lt;/p&gt;</description>
      <dc:date>2010-01-29T14:03:21-08:00</dc:date>
    </item>

    <item>
      <title>Rituals ,Alchemy, Feats, Powers List</title>
      <link>http://www.dragonavenue.com/forums/viewthread/1809/</link>
      <guid>http://www.dragonavenue.com/forums/viewthread/1809/#When:04:17:15Z</guid>
      <description>&lt;p&gt;Hi all.
&lt;/p&gt;
&lt;p&gt;
i dont know if anyone would be interested put i have put together in a consolidated document a complete up to date(as of 22/01/2010) list of all rituals,feats,alchemy,powers
&lt;/p&gt;
&lt;p&gt;
this isnt just a list of their names , this is complete including all discriptions benefits etc.
&lt;/p&gt;
&lt;p&gt;
this is consolidated from every book,publication,article produced by DnD including any updates/ammendments.
&lt;/p&gt;
&lt;p&gt;
we find them useful as it means you dont have to keep remembering which book a power etc came from , you only need to have the one of each on the table when your playing and you can easily find what your trying to get clarification on.
&lt;/p&gt;
&lt;p&gt;
M
&lt;/p&gt;</description>
      <dc:date>2010-01-27T04:17:15-08:00</dc:date>
    </item>

    <item>
      <title>3E&#45; Summon Goo&#45;Bang.</title>
      <link>http://www.dragonavenue.com/forums/viewthread/1808/</link>
      <guid>http://www.dragonavenue.com/forums/viewthread/1808/#When:11:06:19Z</guid>
      <description>&lt;p&gt;I&#8217;ve been trying to come up with what would be an appropriate level for a spell that summons one or 1d3+1 of these things, standard casting time, standard duration 1/round a level. The only really difference being the creatures remains stay for a minute after death, as one of its primary things is its suicidal attack. Off hand I&#8217;m thinking a sixth level spell would be required be 6th level as traditionally if your summoned creature dies thats the end of it. With Goo&#45;Bangs the purpose is to send them as living grenades.
&lt;br /&gt;
I have of course included the creature below.
&lt;/p&gt;
&lt;p&gt;
Goo Bangs 
&lt;br /&gt;
Tiny Aberration 
&lt;br /&gt;
Hit Dice: 3d8 (13 hp) 
&lt;br /&gt;
Initiative: +6 (+6 Dex) 
&lt;br /&gt;
Speed: 40 ft 
&lt;br /&gt;
AC: 18 (+6 Dex, +2 size,) 
&lt;br /&gt;
Base Attack/Grapple: +2/&#45;6 
&lt;br /&gt;
Attack: Claw +10 melee 
&lt;br /&gt;
Full Attack: 2 Claws +10 Melee 
&lt;br /&gt;
Damage: Claws 1d3 
&lt;br /&gt;
Face/Reach: 2’5 ft/0 ft 
&lt;br /&gt;
Special Attacks: Explosion, Pounce. 
&lt;br /&gt;
Special Qualities: Dark vision, Immunity to Fear. 
&lt;br /&gt;
Saves: Fort +1, Ref +7, Will +2 
&lt;br /&gt;
Abilities: Str 10, Dex 22, Con 10, Int 6, Wis 8, Cha 6 
&lt;br /&gt;
Feats: Weapon Finesse, Reckless Offense, Mobility(b) 
&lt;br /&gt;
Skills: Balance+14 Climb+10, Hide+18, Move Silently+16, Jump+14, 
&lt;br /&gt;
Challenge Rating: 3 
&lt;br /&gt;
Organization: Gang (2&#45;6), Horde (6&#45;12) 
&lt;br /&gt;
Alignment: Always Chaotic Neutral
&lt;/p&gt;
&lt;p&gt;
These goblin like creatures stand slightly below 2ft tall and are covered in tiny spines. They cackle with glee as the pounce upon foes before exploding with a loud pop.
&lt;/p&gt;
&lt;p&gt;
The Goo&#45;Bangs, are so named due to their behavior. They are not born but are grown, by a race of outerworldly spell casters the Hash’ilk’Khan. They are not born but grown in vast pod plant complexes. They exist for the sole purpose of launching suicidal attacks against the enemy of the Hash’ilk’Khah. The fact the Hash’ilk’Khan would create life forms whose sole purpose is to die further demonstrates their utter disregard for the sanctity of life.
&lt;/p&gt;
&lt;p&gt;
Darkvision: This creature can see in complete darkness, up to 60.
&lt;/p&gt;
&lt;p&gt;
Immunity to Fear: Goo&#45;Bangs are immune to all fear and negative morale effects.
&lt;/p&gt;
&lt;p&gt;
Skills: Goo&#45;Bangs have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Goo&#45;Bangs have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb and Jump checks. 
&lt;br /&gt;
(At tiny size they gain another +8 to hide checks simply for their size)
&lt;/p&gt;
&lt;p&gt;
Explosion(Ex): When killed a Goo&#45;Bang explodes covering any creature sharing its space with a sticky goo entangling them much like a tanglefoot bag, as well dealing 4d4 points of damage half&#45;acid/half&#45;piercing to the creature and anyone in an adjacent space(15ft diameter explosion), a reflex save DC 17 for half damage. An entangled creature takes a &#45;2 penalty on attack rolls and a &#45;4 penalty to Dexterity and must make a DC 17 Reflex save or be glued to the floor, unable to move. A flying creature that uses wings is unable to fly and falls if they fail the save.&amp;nbsp; Even on a successful save, it can move only at half speed. Entangled creatures suffer 1d4 acid damage every round until the goo dissolves in 2d4 rounds or is somehow neutralized. Ten points of fire or cold damage are sufficient to neutralize the acid and remove the goo. However the entangled creature also suffers this damage. If the subject is completely submerged in water the goo dissolves in 1 round. &lt;b&gt;Gargantuan or larger&lt;/b&gt; creatures are not entangled, but the clinging goo still deals acid damage every round unless somehow neutralized.&amp;nbsp; A Goo&#45;Bang may also explode as a free action if it strikes a creature with both claw attacks, said creature gets no saving throw against the explosion but may still roll a reflex save to avoid being glued to the floor.
&lt;/p&gt;
&lt;p&gt;
Ok: This is weird I got an email notification there had been a response to this topic but the response was about &#8216;simple defense for pirate ships wanted&#8217; I did a yahoo search found the actually topic on &lt;a href=&quot;http://www.enworld.org&quot;&gt;http://www.enworld.org&lt;/a&gt;. I think there is some kind of problem in the smart notification system.
&lt;/p&gt;</description>
      <dc:date>2010-01-25T11:06:19-08:00</dc:date>
    </item>

    <item>
      <title>Gremlin [3.5] Race. PEACH</title>
      <link>http://www.dragonavenue.com/forums/viewthread/1801/</link>
      <guid>http://www.dragonavenue.com/forums/viewthread/1801/#When:19:35:53Z</guid>
      <description>&lt;p&gt;I was playing Might and Magic V the other day and was inspired to design a Gremlin race for my next campaign as one of the numerous enslaved races to the Hash&#8217;ilk&#8217;Khan the primary antagonists.
&lt;br /&gt;
 
&lt;br /&gt;
Gremlins(Goblinoid)
&lt;br /&gt;
    •    &#45;2 Strength, +2 Constitution, &#45;2 Charisma.
&lt;br /&gt;
    •    Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, &#45;4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.
&lt;br /&gt;
    •    A gremlin’s base land speed is 20 feet.
&lt;br /&gt;
    •    Low&#45;Light Vision.
&lt;br /&gt;
    •    +2 racial bonus to Disable Device, and any three craft skills(chosen at creation)
&lt;br /&gt;
    •    +4 racial bonus on Listen checks.
&lt;br /&gt;
    •    +1 Caster level to transmutation spells
&lt;br /&gt;
    •    +2 to saving throws vs transmutation
&lt;br /&gt;
    •    Automatic Languages: Gremlin(dialect of goblin). Bonus Languages: Common, Hash&#8217;ilk&#8217;Khan, Varian, Goblin.
&lt;br /&gt;
    •    1/day— Mending and Magehand, Caster level 2nd
&lt;br /&gt;
    •    Favored Class: Artificer
&lt;br /&gt;
    •    Usually Lawful Evil    
&lt;br /&gt;
    •    (for an image of what they look like 
&lt;br /&gt;
&lt;img src=&quot;http://a248.e.akamai.net/f/248/5462/2h/images.gamezone.com/screens/26/3/24/s26324_pc_76.jpg&quot;  alt=&apos;s26324_pc_76.jpg&apos; /&gt;
&lt;/p&gt;
&lt;p&gt;
The Gremlins are one of many slave races to the Hash&#8217;ilk&#8217;Khan and are the distant cousins of goblins. They stand 3 to 3.75 feet tall and weigh 45 to 50 pounds. They have a dark greenish brown skin tone and red or yellow eyes. Their ears are three times the size of a regular goblins giving them exceptional hearing and are taller and far bulkier then their goblin cousins at the expense of speed and agility. They typically wear earth tones with stitched patches of different colors and are fond of gold ear&#45;rings. Like Goblins, Gremlins have no concept of a fair fight and use ambushes, traps and anything else to gain an edge, however unlike Goblins, Gremlins DO have a fair grasp of strategy, They resent being bullied by bigger stronger creatures and when in coerced into service through such actions they generally stab you in the back the first chance they get.&amp;nbsp; However if you continually supply them with raw materials for their various projects and experiments they&#8217;ll gladly supply you with, traps, weapons and any mechanical weapon of doom they can come up with.
&lt;/p&gt;
&lt;p&gt;
My next campaign&#8217;s primary Antagonists are the Hash&#8217;ilk&#8217;Khan a race of cruel innate spellcasters their servants including the majority of the Germlins have this thing below applied to them to help ensure loyalty.
&lt;br /&gt;
Mark of the Hash&#8217;ilk&#8217;Khan
&lt;br /&gt;
This glowing green rune on their forehead grants them a +2 bonus on saving throws against effects that exercise mental control over the creature (including enchantment (charm) effects
&lt;br /&gt;
and enchantment (compulsion) effects that grant on going control of the subject, such as dominate person). This mark remains on the body even if the Gremlin is killed an animated as
&lt;br /&gt;
an corporeal undead. However they automatically fail any saving throw the mark would normally protect them from if the caster is a Hash&#8217;ilk&#8217;Khan. A Hash&#8217;ilk&#8217;Khan can also invoke
&lt;br /&gt;
intense pain in anyone baring the mark within line of sight as a standard action, the pain causes a &#45;4 penalty on attack rolls, skill checks and ability checks and lasts for 2d4 minutes or
&lt;br /&gt;
until a Hash&#8217;ilk&#8217;Khan deactivates the mark. A remove curse spell from at least a 13th level caster can remove the mark, however loyal Gremlins may resist the marks removal with a
&lt;br /&gt;
successful will save.
&lt;/p&gt;
&lt;p&gt;
Really? no comments&#8230; not even its stupid, its overpowered, what the point. A flame response at least let me know someone read this thing.
&lt;/p&gt;</description>
      <dc:date>2010-01-14T19:35:53-08:00</dc:date>
    </item>

    <item>
      <title>3.5 Magic Item &#45; Coward&#8217;s Pearl &#45; Mentioned in Shadows of the Last War but no stats given</title>
      <link>http://www.dragonavenue.com/forums/viewthread/1750/</link>
      <guid>http://www.dragonavenue.com/forums/viewthread/1750/#When:11:49:18Z</guid>
      <description>&lt;p&gt;&lt;b&gt;Coward&#8217;s Pearl:&lt;/b&gt;  When activated, this bracelet fills a 20 foot radius spread with 20 foot high clouds, as per obscuring mist, and transfers the user to another location within 680 feet, as per dimension door.&amp;nbsp; This bracelet is usable once.
&lt;br /&gt;
    Moderate conjuration; CL 7th; Craft Wondrous Item, &lt;i&gt;dimension door&lt;/i&gt;, &lt;i&gt;obscuring mist&lt;/i&gt;; Price 1,450 gp.
&lt;/p&gt;</description>
      <dc:date>2009-10-24T11:49:18-08:00</dc:date>
    </item>

    <item>
      <title>Tournament Wildcards</title>
      <link>http://www.dragonavenue.com/forums/viewthread/1707/</link>
      <guid>http://www.dragonavenue.com/forums/viewthread/1707/#When:13:31:10Z</guid>
      <description>&lt;p&gt;So, there&#8217;s a Con coming up in January where I live and like last year I&#8217;m planning on running a 4e game there.&amp;nbsp; Up to last night, I wasn&#8217;t really sure what kind of game I was going to run (an LFR adventure and a Delve had both crossed my mind), but in the after game discussion it was suggested that I run a Tournament style game.&amp;nbsp; Given that I&#8217;ve run such tournaments before (online at ORP) I thought the idea had some potential and the group and I spent several minutes discussing the possibilities.
&lt;/p&gt;
&lt;p&gt;
Two that came up were the idea of spectator events and loser wildcards.
&lt;/p&gt;
&lt;p&gt;
While I&#8217;m not sure exactly how I want spectator events to trigger yet, the idea is that periodically the DM sets out a list of possible complications to the tournament and polls those watching the match to see which they want to have happen.&amp;nbsp; The complication with the highest vote total then immediately takes place and the match continues.
&lt;/p&gt;
&lt;p&gt;
Loser wildcards are similar, except that each time a character is eliminated from the tournament, they are given a random complication which they can then invoke in any later match at any time.&amp;nbsp; When they do, the effect happens and then the match continues.
&lt;/p&gt;
&lt;p&gt;
The idea is that these events make the matches a bit less predictable, forcing players to think in more well rounded terms when making their characters and breaking up the monotony of what could be a slug fest.
&lt;/p&gt;
&lt;p&gt;
What I need, however, are ideas for what effects the spectator events and wildcards should have.&amp;nbsp; They shouldn&#8217;t be powerful enough to end a match outright, but if timed and used right could make striking a decisive blow possible.&amp;nbsp; While I&#8217;m not sure of the exact level of the tournament yet, I&#8217;m probably going to make it mid&#45;heroic: high enough that everyone has several options, but not so high that newer players are overwhelmed by the number of things they can do.&amp;nbsp; Matches aren&#8217;t necessarily going to be 1&#45;on&#45;1, but could be a 4 or 5 person free&#45;for&#45;all, depending on the number of people who sign up to play.&amp;nbsp; Also, I&#8217;d like as little DM work involved as possible.&amp;nbsp; Thus I&#8217;d like to avoid complications that do things like introduce a monster into the arena, thus require the DM to control it until the match is over or the monster dead.&amp;nbsp; On the other hand, the flavor of the event could certainly be monster based.&amp;nbsp; One idea that I had was:
&lt;/p&gt;
&lt;p&gt;
&lt;b&gt;Dragon Overflight&lt;/b&gt;
&lt;br /&gt;
A *insert color and age here* dragon overflies the arena and unleashes its breath weapon on the participants.
&lt;/p&gt;
&lt;p&gt;
If anyone has ideas for possible wildcards, please post them here.&amp;nbsp; I&#8217;d like to develop a large enough list that no wildcard is repeated during the entire tournament.
&lt;/p&gt;</description>
      <dc:date>2009-09-24T13:31:10-08:00</dc:date>
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