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Character Gen Contest
Posted: 07 July 2008 02:53 PM   [ Ignore ]  
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Okay, my last thread did not go at all in the direction I wanted.  After a short break, I see why.  The subject and intent was not really fit for a debate.  Really, what I was after, in my roundabout, nonsequential way, was to see how people make characters and what goes on in their heads when they are making them.

Still, I am not one to give up so easily.  Screw up once, try again a different way.  So, instead, I propose a contest to create the most interesting characters.  The winner gains the satisfaction of knowing he made a most interesting character.

Rules:  Characters must have a rough background and each selection of feats, powers, etc. must be justified with a short explanation of why it was chosen.  Skills can be justified individually or in groups.
Characters must be between the levels of 6 and 10.

Judgement: When we have enough characters, I will choose between three to six.  Characters will be chosen according to my whimsical nature and I will state why I chose them.
After that, I honestly haven’t a clue.  I don’t much care about the winner, as I really just want to see the characters.  If people are really interested in having a grand winner, pester the administrators into making a poll or something.  On second thought, don’t pester the administrators; that’s a very bad idea.

Format:  Below are the original two characters from my earlier post for a sample.  These will not be included as entries, as it would be unfair to expect anyone to make characters half as cool as mine (ha ha!).  This is about as detailed as I’ll require for characters, but if you want to be more detailed, feel free.
Have fun.

What I had in mind was a dreamworld kingdom high up in the mountains called Avia.  Their cities are built on the peaks of Kamo Mountain and on the floating chunks of land that orbit them, and they fly between their settlements on giant eagles.  The king is sick - dying in fact - but still alive, albeit bedridden.  In his state, he cannot rule propperly, so the kingdom is run by his son, with the aid of his nephew.  The prince is a brash, hot-headed individual, prone to rash actions and hasty decisions, while his cousin is more level-headed, so the two balance each other and make for a good ruling pair.

First Character
Prince Hawk Avia III, CG Human Fighter 8.
CG because he’s hot-headed, quick to act, but still good-natured.

Rolled following abilities (added 2 points to Dex for lvl 8); S: 16, D: 16, C: 16, I: 14, W: 12, Ch: 9.

Feats: Being he is a hot-headed fighter type, I chose the following feats
Mounted Combat: All rulers have to be able to fight on the backs of the giant eagles.
Power Attack: He’s heavy handed in his attacks, but as a result, his strikes are sometimes a little wild.
Cleave: His attacks are strong enough to plow through one opponent and into another.
WPN Focus, Specialization and G Focus in Longsword: He had dedicated himself to the study of this weapon and is very skilled.
Improved Sunder: A disarmed opponent is easily dealt with and he’s strong enough to break his enemies weapons if he goes all out.
Improved Initiative and Quick Draw: Being hot-headed, he’s quick to draw his sword and start a fight.  More than that, he believes in making the first strike, so he specialized in getting into the fray quickly.

Skill: Fighter skills are limited, I give anyone who says so that much.
Climb, Jump, and Ride maxed out.  Handle Animal at half max and Spot maxed.  These seemed natural choices for a mountain kingdom.

Equipment: Elven Chainmail, Mithril Heavy Sheild (chosen because they are light, which is needed when flying on the back of an eagle), Flametongue (hot-headed, so a fire-weapon seemed appropriate), Bracers of armor +2 (a little extra protection and not a lot of weight).

Mount: Eostre, a giant eagle, statistically identical to what’s in the MM.

Second Character

Prince Lark Avia, LG Half-Elf Paladin 10
LG because he’s a very organized person.  Half-elf because he’s not actually the duke’s real son, just a child he took in because he didn’t have an heir.

Rolled following abilities (+1 to dex, +1 to wis for lvl 10); S: 12, D: 15, C: 13, I: 16, W: 18, Ch: 17.  After rolling the abilities, I basically placed them opposite Prince Hawk.

Patron Deity: Inti, god of the sun and justice.

Feats: Given his thoughtful approach to life, I chose the following feats.
Experties: He’s a cautious and defensive fighter.  He’ll often sacrifice a good hit to ensure propper defense.
Improved Disarm: Non-violent by nature, he prefers nonlethal means of subduing foes, so he often tries to disarm them without hurting them whenever possible.
Mounted Combat: Again, giant eagle.
Leadership: Although he’s technically not the crowned prince, he’s better suited to leading than his cousin.

Skills: Reflecting his position as advisor and ambassador for the kingdom of Avia, he has the following skills.
K(Nobility and Religion), Diplomacy, Sense Motive maxed out.  Ride and Handle Animal at half max.

Typical Prepared Spells: Again, reflecting his non-violent personality.
1st: Cure Light Wounds x2; 2nd: Sheild Other, Delay Poison.

Equipment: Celestial Armor, Holy Avenger (both gained on a paladin quest earlier in his life), Ring of Air Command (a gift from his father).

Paladin Special Mount: Jenevir, a giant eagle with paladin mount special abilities of a paladin equal to level 7.

Why suffer from insanity when you could enjoy every minute of it?

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Posted: 07 July 2008 03:48 PM   [ Ignore ]   [ # 1 ]  
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hahaha rj are you looking for free material??

knowing with out doing is still not knowing
Try These
My art
http://animationouthouse.blogspot.com

My Future Rpg Blog
http://goblindroppings.blogspot.com

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Posted: 11 July 2008 09:15 AM   [ Ignore ]   [ # 2 ]  
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No, of course not (conspiratorial glance).

Seriously, I’m not.  I really want to see just what people are thinking as they are making characters.  How and why they choose the abilities, how they assimilate the random elements.  I figure the best way to do that is to have other people make characters and talk about why they did what they did.

Senpai is always saying that he believes the way our D&D group plays is different from the way most people play.  I don’t know, since I’ve never seen the way other people play, but it seems to be true is some way, as I’ve seen a lot of complaints from people on this site that seem to have simple soluions to me, but said solutions are met with skepticism.  I’m just currious, is all.

Also very bored.

Why suffer from insanity when you could enjoy every minute of it?

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