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d20 Advanced: Available Now!
Posted: 05 August 2008 09:20 AM   [ Ignore ]  
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At long (long, long, looong, looooooong, loooooooooooooooooooooong) last, d20 Advanced Adventure Roleplaying Game is going to be available for download from RPGNow on Friday, August 8. I’d like to thank everyone from Dragon Avenue who helped, the fellows at Heritage Comics HSQ for help wrangling art for the book, the play-testers who put up with an unfinished system and constant tweaks from me, and Jim for hosting the d20 Advanced site.

I’ll be using this thread for Q&A about the system and the release and future plans for the game.

[ Edited: 08 August 2008 07:56 AM by Jackelope King]

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Posted: 05 August 2008 09:42 AM   [ Ignore ]   [ # 1 ]  
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Congrats and please continue to keep us updated.

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Posted: 05 August 2008 11:18 AM   [ Ignore ]   [ # 2 ]  
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Very very cool!  Congrats JK.

M.JPG Winner June 2006 3EBB Character Creation Contest - Garick the Wise
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Posted: 05 August 2008 12:09 PM   [ Ignore ]   [ # 3 ]  
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Good job, congrats.

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Posted: 05 August 2008 06:07 PM   [ Ignore ]   [ # 4 ]  
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awesome, man, seems like it has been FOREVER coming!

I love deadlines. I like the whooshing sound they make as they fly by.
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Posted: 05 August 2008 07:21 PM   [ Ignore ]   [ # 5 ]  
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Thanks, guys. In the near future, I should be releasing the first mini-game for d20 Advanced (a smaller game which uses the d20^ system to recreate a specific genre) called How I Survived the Zombie Apocalypse. This mini-game will focus on everyman characters trying to survive a zombie outbreak. How I Survived the Zombie Apocalypse will include expanded rules for limited ammunition and resources (a common theme in zombie films and post-apocalyptic stories) with plenty of long-time favorite zombie-busting weapons which survivors can scrounge for, as well as a comprehensive writeup for zombies who are pound for pound the terrifying menace they are in zombie movies. How I Survived the Zombie Apocalypse also has expanded and enhanced rules for Fear (based on d20^’s Taint rules).

Also in the works:

Spoof! The Game of Comic Misadventure- If you love a genre enough to want to parody it, Spoof! is for you, with the ability to knock on the Fourth Wall and outright shatter it. Fans of shows like The Venture Brothers will find what they need to praise their favorite genres by mocking them right here.

Heroes of Heritage: The Flagship ‘Verse- A resource for superhero games, Heroes of Heritage will features full d20^ write-ups of heroes, villains, and everyone in between. You can drop these characters right into an existing game, bring them along with their rogue’s gallery, take their whole world for your own, or just pick and choose the pieces you want. Straight from the pages of Heritage Comics HSQ titles.

Knights Over Mideros- Okay. I admit it. I can’t do classic fantasy. Knights Over Mideros is just another one of those worlds. The City-State of Mideros stands alone in the Endless Sea as the only place where human kind stands free. The Maltisian Ogres treat human slaves like little more than chattel, while the cruel Sarmosi (catfolk) torment their slaves the way real cats play with their food. Nobles rule Mideros and stand on the front lines defending the City-State with spell and sword aboard mighty steam-powered airships. The Guild of Iron builds walking steel automatons called caminadors (literally: “walking armors") to fight against the horrors of the Endless Sea, alongside the templar and Faceless spies of the Church of the Seven Saints and the countless Legionnaires of Mideros’ armies. And in case you missed it: airships. (Yes, I like airships. A lot wink)

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Posted: 05 August 2008 08:08 PM   [ Ignore ]   [ # 6 ]  
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JK, those look awesome! I can’t wait.

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Posted: 07 August 2008 08:37 AM   [ Ignore ]   [ # 7 ]  
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I agree and am excite to see what you are building here.  I am honored to have been of help and expect nothing in return except the enjoyment of building a system.  How I Survived the Zombie Apocalypse sounds of particular interest to me as I have long wanted to play a good zombie game but lacked a good system to do it with.  I’ll have to give it a look over and see what I think.  ...when I have time that is.

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Posted: 07 August 2008 09:05 PM   [ Ignore ]   [ # 8 ]  
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d20 Advanced is [http://www.rpgnow.com/product_info.php?products_id=57100]now available from RPGNow[/url] (EDIT: and DriveThruRPG).

Also enjoy the new feature at the d20^ website, which includes a breakdown for Fantasy Heroes, with the mage, rogue, and warrior archetypes.

[ Edited: 08 August 2008 06:41 AM by Jackelope King]

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Posted: 08 August 2008 06:30 AM   [ Ignore ]   [ # 9 ]  
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Any more news on a dead tree version?  Thats what I’m waiting for.  I’ll also be the local pusher for this by letting my local game store know.  Do you think it might be possible to get a copy for them to peruse at the store if/when it becomes available?

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Posted: 08 August 2008 06:35 AM   [ Ignore ]   [ # 10 ]  
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Your last RPGNow link doesn’t is a dead end.

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Posted: 08 August 2008 06:47 AM   [ Ignore ]   [ # 11 ]  
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The link is fixed. Dead-tree versions are likely to come in two flavors in the foreseeable future:

1. Print-on-demand is the most affordable way to make print copies of d20^.

2. I’m also going to be meeting about a limited print-run for selling at conventions and the like.

There has been some interest in selling at some good old fashioned brick-and-mortar stores, but we’re not quite there yet. Lune, as soon as we figure out how to make Print on Demand work, we’ll make sure to let you know ASAP so that you can get your hands on a dead-tree version.

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Posted: 08 August 2008 06:54 AM   [ Ignore ]   [ # 12 ]  
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I am unfamiliar with Print-on-demand.  Could you fill me in a bit?

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Posted: 08 August 2008 07:03 AM   [ Ignore ]   [ # 13 ]  
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Lune - 08 August 2008 06:54 AM

I am unfamiliar with Print-on-demand.  Could you fill me in a bit?

Print-on-demand uses a service like Lulu, which specializes in very-small print runs. They don’t print a copy of a book until someone orders that copy from them, and then ships the book out literally hot off the press.

And depending on how things shake out with the initial printing for conventions, Lune, I might be able to set aside additional copies for those who are interested.

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Posted: 08 August 2008 10:40 AM   [ Ignore ]   [ # 14 ]  
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Hrm.  I’ll run it by my local game shop.  I know the owner.  He might wanna see mine first which should be fine.

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Posted: 08 August 2008 12:12 PM   [ Ignore ]   [ # 15 ]  
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Jackelope King - 08 August 2008 07:03 AM

Lune - 08 August 2008 06:54 AM
I am unfamiliar with Print-on-demand.  Could you fill me in a bit?

Print-on-demand uses a service like Lulu, which specializes in very-small print runs. They don’t print a copy of a book until someone orders that copy from them, and then ships the book out literally hot off the press.

And depending on how things shake out with the initial printing for conventions, Lune, I might be able to set aside additional copies for those who are interested.

Count me as interested. I would also be willing to speak to a few local game shops to see what I could do.

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