4th & Dragon : Dungeons and Dragons...and stuff

Hello there, stranger. Stay and sit a while.

You should Login or Register


   
 
What feat to take now?
Posted: 06 December 2007 08:21 PM   [ Ignore ]  
Avatar
RankRankRankRankRankRank
XP:   346
Level 6
Joined  2007-09-28

I’ve got this lawful evil cleric who has just turned 15th level
Human, Cleric10/Contemplative5

My current Domains
War(longsword)
Destruction
and Domination(from Contemplative)

My current feats
Augmented Healing(H)
Improved Toughness(1st)
Craft Magic Arms and Armor(3rd)
Corpse Crafter(6th)
Initiate of Blackhand(9th)
(as Initiate of Bane but a different god of tyranny on a different world)
Spell Focus: Enchantment (bonus from Domination Domain)
Greater Spell Focus: Enchantment(12th)
*(I find upping the DC on command greater by 2 is really helpful)

Then 15th????

I may reach 16th level before the campaign concludes however with
two to three adventures remaining in the campaign its not likely I’ll go beyond that.
As such more long term things such as more corpse feats might not be to helpful.

I’ve thought about Domain Spontaniousity in maybe The war domain.
My first thought was domination giving be access to multiple Dominate Person and True Domination spells per day however Its not likely I’ll be casting multiple of those in a day or a single battle as I would Flame Strike, Blade Barrier and Power Word Blind.

WE DO NOT use leadership, so don’t suggest it!

I keep intending to start planing ahead but I keep putting it off.

Profile
 
 
Posted: 06 December 2007 09:50 PM   [ Ignore ]   [ # 1 ]  
Avatar
Rank
XP:   42
Level 1
Joined  2007-12-05

Domain Spontaniety (War) is good. Maybe Quicken Spell, so you can get off a mind-affecter and a damager in the same round. That’s a good way to go down in a blaze of glory. wink

“I am Pain. I am Misery. I am Death. I am Oblivion.
Any who stand in my way shall stand no more.”

- Grey Wulf, Warmaster of Khor

Profile
 
 
Posted: 07 December 2007 07:15 AM   [ Ignore ]   [ # 2 ]  
Avatar
RankRankRankRankRankRankRankRankRankRankRankRankRank
XP:   1702
Moderator
Joined  2007-09-21

How about a divine feat to burn some turn attempts with?

’d20Asigbanner2.gif

Conjurer’s Chess: Xandos
Lost Islands PbP: Anguish
Obsidian PbP: Mexil

Own:
LINK BOOMERANG (1)
Doom’s Jocular Jockstrap Award (1)

Profile
 
 
Posted: 07 December 2007 08:21 AM   [ Ignore ]   [ # 3 ]  
Avatar
RankRankRankRankRankRankRankRankRankRankRank
XP:   809
Level 11
Joined  2007-09-22

I also recommend a divine feat if you have some cha bonus.
Domain spontaneity is good too.

Also, quicken spell starts to be somewhat useful to you. You could use it just to get divine favor up fast for example. Of course that may not be a problem if you have doomtide (or what was the spell from the init. of bane). I remember that gave you free quickened 1st-3rd level spell per round. If you have access to that, quicken is probably out.

The Obsidian Fortress: Character Status

My Lost islands PbP character:
Belthan Grayshield

Profile
 
 
Posted: 07 December 2007 09:48 AM   [ Ignore ]   [ # 4 ]  
Avatar
RankRankRankRankRankRank
XP:   346
Level 6
Joined  2007-09-28

Assuming I cast battletide, I can quicken one spell of 4th level or lower, As long as I don’t take the extra attack battletide grants me on a full attack. (the extra attack does not stack with haste).
The bonus I get from battletide of course depend on a target failing there will saves and taking penalties.
(which is why one of my undead servants will be a target in major battles to insure of failure)

I essentially get the bonus of hasted plus.
If I don’t take the extra attack, I can quicken up to a 4th level spell once per round automatically.

So the quicken spell feat really wouldn’t be that useful to me.

I keep intending to start planing ahead but I keep putting it off.

Profile
 
 
Posted: 07 December 2007 10:20 AM   [ Ignore ]   [ # 5 ]  
Avatar
RankRankRankRankRankRankRankRankRankRank
XP:   663
Level 10
Joined  2007-09-15

Divine Vigor or Domain Spontanaity is my vote.  If you had another feat to spend I’d suggest a metamagic feat + divine metamagic.

Profile
 
 
Posted: 09 December 2007 11:08 AM   [ Ignore ]   [ # 6 ]  
Rank
XP:   36
Level 1
Joined  2007-11-19

Divine Spell Power IMO is one of the better feats to take if your not turning/rebuking undead alot.
It allows you to burn a turning attempt in order to increase the caster level on your next divine spell. Ie, your spell has a higher DC to overcome, deals more damage / heals more hitpoints / duration is longer. I believe the feat is in the Complete Divine but dont quote me on that.
-absolution

Do not provoke me to violence. You could no more evade my wrath than you could your own shadow.

Profile
 
 
Posted: 09 December 2007 12:39 PM   [ Ignore ]   [ # 7 ]  
Avatar
RankRankRankRankRankRank
XP:   346
Level 6
Joined  2007-09-28

your spell has a higher DC to overcome

Do you mean spell resistance? or dispel magic
Because divine spell power doesn’t effect DC except for the spell poison but it would effect dispel magic

The boost to caster level is nice in some places, but most cleric spells tend to cap around level 15 anyway. Flame Strike, Blade barrier and such. And the tiny bit of extra duration I don’t really see as coming in handy.
Upping the DC on the spell poison a couple points is helpful though. (as poison’s DC is based on caster level not spell level)

But still that extra boost to the DC for dispel magic…

I keep intending to start planing ahead but I keep putting it off.

Profile
 
 
Posted: 09 December 2007 06:25 PM   [ Ignore ]   [ # 8 ]  
Avatar
RankRankRankRankRankRank
XP:   310
Level 6
Joined  2007-09-21

I suggest you get Leadership.

(Or maybe Domain Spontaneity.)

"So are you trying to convince me that you’re not a pervert?”
“What?! Hell no! Of course I’m a pervert!”
--El Goonish Shive

Profile
 
 
Posted: 09 December 2007 07:10 PM   [ Ignore ]   [ # 9 ]  
Avatar
RankRankRank
XP:   114
Level 3
Joined  2007-09-22

You might ask if there are any relics for your god, and if so go with True Believer if you can manage to get a hold of a significantly nifty one.  This is the kinda suggestion that depends almost entirely on the DM working with you to make it worth doing, though.

Prepare the EVA units for intercept…
and somebody get me some more Vicodin.

Harvestlands -> the first 4e community-driven adventure path

Profile
 
 
Posted: 09 December 2007 07:39 PM   [ Ignore ]   [ # 10 ]  
Avatar
RankRankRankRankRankRank
XP:   346
Level 6
Joined  2007-09-28

As I am still currently trapped in the pocketplane containing the island. Any relic to my god is unavailable as the island was torn from the material plane two thousand years ago. (though only a thousand years have past on the island). So basically the only way for a relic of my god to end up on that island is.
A: Make it myself (which I lack the preq)
B: Restore the island to the material plane. (which hails ends the campaign)

Leadpal.... ARG!!! I said in my original post we don’t use leadership in our group, it complicates matters needlessly.
I already have a zombie skull crusher ogre(with above average stats), a Skeletal Wartroll and whatever soul I happen to dominate that adventure.

I keep intending to start planing ahead but I keep putting it off.

Profile
 
 
Posted: 09 December 2007 08:26 PM   [ Ignore ]   [ # 11 ]  
Rank
XP:   36
Level 1
Joined  2007-11-19

I think you missed LeadPal’s small text.

Increasing your caster level can have several benefits depending on your spell selection I guess.
Cleric 15 casting Harm deals 150 damage
Cleric 15 with possible +4 from Divine Spell Power would deal 190

Cleric 15 casting Stormrage (complete divine) can dish out 15d6 lightning bolts
Cleric 15 with possible +4 from Divine Spell Power would have 19d6

Granted its not a huge impact, but it helps. If you have bodyguards (zombie ogre and skeletal wartroll), I’m guessing you’ve got some spells left and the end of the day, maybe you could take more offensive ones?

Do not provoke me to violence. You could no more evade my wrath than you could your own shadow.

Profile
 
 
   
 
 
‹‹ Goliath Cleric      Choosing a Divine Class ››
Powered by ExpressionEngine
ExpressionEngine Discussion Forum - Version 2.0.0 (20070724)
Script Executed in 1.3481 seconds
RSS 2.0     Atom Feed