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1 lvl class: the gunslinger
Posted: 21 April 2008 09:47 AM   [ Ignore ]  
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OK got the idea to make a gunslinger class after someone said the wanted to see on on enworld.  So here it is.  It is mostly a merging of the ranger and wizard, but I made a few (very few) adjustments.  Anyway suggestions are more than welcome.  I will probably finish it up (you know the other 29 levels.smile) after 4e is officially released.

Gunslinger

You live by your wits and your reflexes.  You know the only two things you can trust in this world are strapped to your hips.

Role: Striker/controller.
Power Source: Martial
Key Abilities: Dex, Con, Wis

Armor Prof: Cloth, Leather
Weapon Prof: Simple melee, Simple Ranged, Military Ranged
Bonus to Defense: +1 Ref, +1 will

HP at 1st: 12+Con Score
HP per level gained: 5
Healing surges per day: 6 plus con mod

Trained skills: Choose 4 of the following
Acrobatics, Athletics, History, Insight, Perception, Stealth, Streetwise.

Class Features:
Rapid Reloader: As a minor action you can reload both your pistols.
Pistol Whip: You can use your pistols as rudimentary clubs without damaging them: Str vs AC, 1d4+ str

Powers:
At-Will
Deadly Volley Gunslinger Attack 1
The old adage “Accuracy by volume” brings on new meaning as you pepper the area with bullets.
At-Will*Martial, Weapon
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Special: both your pistols must be fully loaded (a minor action) to use this skill.
Attack: Dex vs Reflex
Hit: 1d8 +dex damage.

Run ‘n Gun Gunslinger Attack 1
Only a sucker stands there waiting to be hit by a sword or worse, you prefer to move along.
At-Will*Martial, Weapon
Standard Action Ranged Weapon
Target: One Creature
Special: Shift 1 square before or after you attack
Attack:Dex+weapon vs AC
Hit: [wep]+dex damage

Pistol Whip: Gunslinger Feature
You can use your pistols as rudimentary clubs without damaging them
At-Will*Martial, Weapon
Standard Action pistol
Target: One creature
Attack: Str vs AC
Hit: 1d4+ str

Encounter
Hail of Bullets Gunslinger Attack 1
You fire a series of shots at your foe… even if you do not kill him, he will not be walking right afterwards.
Encounter*martian, weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Weapon+dex vs Reflex
Hit: 2[wep]+dex damage, and the target takes a -dex penalty to attack until yhe end of your next turn.

Daily
Two Shots, Two kills
Calling on your innate ability to predict your enemies actions as well as your familiarity with your weapons, you fire off 2 rounds with eerie accuracy.
Daily*Martial, weapon
Standard action Ranged Weapon
Targets: Two creatures within 3 squares of each other
Attack: Dex+weapon vs. AC. Make two attack rolls, take the better result and apply it to bot targets.
Hit: 2[wep]+dex damage.

[ Edited: 21 April 2008 09:58 AM by SuperJosh]

"Josh is an awesome speller. One of his best sentence in my game is ‘Taes will make planes with Narthos to meat in the ally.’ “- Darken

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Posted: 21 April 2008 02:07 PM   [ Ignore ]   [ # 1 ]  
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I like this, a lot, you know I have an Original Creations Compilations thread over there at Enworld.  If you are interested in submitting it, please post there (formal permission) not for real publishing, just a grouped PDF kind of thing.

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Posted: 21 April 2008 02:30 PM   [ Ignore ]   [ # 2 ]  
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Glad you liked it.  I am going to try and make it a bit more original.  Gimme a few days to add/modify some powers and I would love to have it in there.

"Josh is an awesome speller. One of his best sentence in my game is ‘Taes will make planes with Narthos to meat in the ally.’ “- Darken

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Posted: 21 April 2008 04:31 PM   [ Ignore ]   [ # 3 ]  
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that’s awesome.  We use guns (to a limited degree) in our campaigns so I’m looking forward to it.

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Posted: 21 April 2008 07:01 PM   [ Ignore ]   [ # 4 ]  
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Gunslinger
You live by your wits and your reflexes.  You know the only two things you can trust in this world are strapped to your hips.

Role: Striker/controller.
Power Source: Martial
Key Abilities: Dex, Con

Armor Prof: Cloth, Leather
Weapon Prof: Simple melee, Simple Ranged, Military Ranged
Bonus to Defense: +1 Ref, +1 will

HP at 1st: 12+Con Score
HP per level gained: 5
Healing surges per day: 6 plus con mod

Trained skills: Choose 4 of the following
Acrobatics, Athletics, History, Insight, Perception, Stealth, Streetwise.

Class Features:
Rapid Reloader: As a move action you can reload both your pistols, at level 11 reloading becomes a minor action, at level 21 a free action.
Pistol Whip: You can use your pistols as rudimentary clubs without damaging them:
Gunslinger Feature
You can use your pistols as rudimentary clubs without damaging them
At-Will*Martial, Weapon
Standard Action pistol
Target: One creature
Attack: Str vs AC
Hit: 1d4 +str

Powers:

At-Will(Choose 2)
Deadly Volley Gunslinger Attack 1
The old adage “Accuracy by volume” takes on new meaning as you pepper the area with bullets.
At-Will*Martial, Weapon
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Special: both your pistols must be fully loaded (a minor action) to use this skill.
Attack: Dex vs Reflex
Hit: 1d8 +dex damage.

Run ‘n Gun Gunslinger Attack 1
only a sucker stands there waiting to be hit by a sword or worse, you prefer to move along.
At-Will*Martial, Weapon
Standard Action Ranged Weapon
Target: One Creature
Special: Shift 1 square before or after you attack
Attack:Dex+weapon vs AC
Hit: [wep]+dex damage

Deadly Partners Gunslinger Attack 1
Two bulets means you get to hit twice as often
At-Will*Martial, Weapon
Standard Action Ranged Weapon
Target: One Creature
Attack:Dex*2+weapon vs AC
Hit: [wep] damage

Encounter(Choose 1)
Hail of Bullets Gunslinger Attack 1
You fire a series of shots at your foe… even if you do not kill him, he will not be walking right afterwards.
Encounter*martian, weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Weapon+dex vs Reflex
Hit: 2[wep]+dex damage, and the target takes a -dex penalty to attack until the end of your next turn.

Make ‘em Dance Gunslinger Attack 1

Firing at the ground you make your foes dance to your tune… opps, was that your foot?
Encounter*martial, weapon
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Attack: Dex vs Ref
Hit: [Wep]+dex and targets are slowed until the end of your next turn

Daily(Choose 1)
Two Shots, Two kills
Calling on your innate ability to predict your enemies actions as well as your familiarity with your weapons, you fire off 2 rounds with eerie accuracy.
Daily*Martial, weapon
Standard action Ranged Weapon
Targets: Two creatures within 3 squares of each other
Attack: Dex+weapon vs. AC. Make two attack rolls, take the better result and apply it to both targets.
Hit: 2[wep]+dex damage.

Smoking the Aces
A slight of hand or a flick of your foot is enough to throw your opponent off balance.
Daily*martial, weapon
Standard Action Close Burst 2
Target: Each creature in burst
Attack: Dex vs Will
Hit: Targets are Dazed until the end of your next turn. If target fails it’s saving throw against this power it becomes slowed until it saves.
Miss: Slowed, save ends.

Ye Ole Pistol
Exotic Ranged weapon
Prof: +1
Range: 20
Damage: 1d12 +dex

Random thoughts:
*I upped the range and damage on “Deadly Volley” from it’s wizard counterpart because it requires 2 loaded weapons, where as “Scortching Burst” has no requirements.
*I gave “Smoking the Aces” a lingering effect (slowed) and made it a daily since it has a burst 2 and the only other spell I saw with that AoE was a daily.
*I changed “Deadly Partners” to basically be a “Careful Attack” Clone… not sure I am happy with that, but I think adding dex*2 to hit instead of a straight +4 is more in keeping with 4e.  So then I had to take out the dex to damage or it would have overpowered the Ranger class.
*I could probably just use the “understood ‘I’” rule, but I like refering to myself.
*Ye Ole Pistol is my 1st attempt, I gave it a higher base damage in part because this class has no “hunters quarry” so this will help a bit in making up that damage difference.

"Josh is an awesome speller. One of his best sentence in my game is ‘Taes will make planes with Narthos to meat in the ally.’ “- Darken

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Posted: 21 April 2008 11:28 PM   [ Ignore ]   [ # 5 ]  
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SuperJosh - 21 April 2008 07:01 PM

Make ‘em Dance Gunslinger Attack 1
Firing at the ground you make your foes dance to your tune… opps, was that your foot?
Encounter*martial, weapon
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Attack: Dex vs Ref
Hit: [Wep]+dex and targets are slowed until the end of your next turn

I really like make ‘em dance. What if instead of dealing damage to a group and slowing them, you targetted a single foe and shifted them a couple squares (by making them back away from the bullets you’re firing at their feet), with a sustainable effect of shifting 1 square each round as a minor action (save ends)? Or do you think that’s not powerful enough for an encounter power? Is it too powerful for an at will power?

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Posted: 21 April 2008 11:44 PM   [ Ignore ]   [ # 6 ]  
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I tend to like Knuckles suggestion for flavor purposes, I don’t know about balance though.

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Posted: 22 April 2008 04:10 AM   [ Ignore ]   [ # 7 ]  
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That is a good suggestion, lemme look at some of the other powers and see what it looks like as far as powers go.  I think it might be ok as an encounter, I just need to see if there are any other powers similar.  I know the warlock as Curse of the dark dream that does the same thing plus 3d8+chr as a daily, so with no/a very little, damage it might be balanced as an encounter.

"Josh is an awesome speller. One of his best sentence in my game is ‘Taes will make planes with Narthos to meat in the ally.’ “- Darken

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Posted: 22 April 2008 04:46 PM   [ Ignore ]   [ # 8 ]  
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Very cool! Nice work. smile

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Posted: 22 April 2008 05:15 PM   [ Ignore ]   [ # 9 ]  
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OK I changed “Make ‘em Dance” from this:

Make ‘em Dance Gunslinger Attack 1
Firing at the ground you make your foes dance to your tune… opps, was that your foot?
Encounter*martial, weapon
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Attack: Dex vs Ref
Hit: [Wep]+dex and targets are slowed until the end of your next turn

to this:

Make ‘em Dance Gunslinger Attack 1
Firing at the ground you make your foes dance to your tune… opps, was that your foot?
Encounter*martial, weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dex vs Will
Hit: Target is shifted Dex squares, this movement provokes Opportunity Attacks.

I changed it to Will Def since you are not trying to hit him, but force him where you want him, as such he in not trying to dodge the bullets so much as not go where you want him to go, will seemed a better fit.

Also trying to decide between
Hit: [Wep]+dex and target is shifted Dex/2 squares, this movement provokes Opportunity Attacks.
and
Hit: Target is shifted Dex squares, this movement provokes Opportunity Attacks.

IMO shifting someone is a waaaay bigger advantage than slowing a few people as you are getting complete control of where the foe goes as opposed to slowing him on his way. I am probably going to stick with what I have (no damage, and move him full dex) unless someone can bring up a huge reason not to.  Thanks again for the suggestion, Knuckles.

"Josh is an awesome speller. One of his best sentence in my game is ‘Taes will make planes with Narthos to meat in the ally.’ “- Darken

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Posted: 23 April 2008 02:27 PM   [ Ignore ]   [ # 10 ]  
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OK, no complaints, so final draft. VBMEW-01 if you want to put this in Original Creations Compilation I would be honored.

Gunslinger
By SuperJosh, thanks to Fallen Seraph and Knuckles Bombay for their imput.

“You live by your wits and your reflexes.  You know the only two things you can trust in this world are strapped to your hips.”

Role: Striker/controller.
Power Source: Martial
Key Abilities: Dex, Con

Armor Prof: Cloth, Leather
Weapon Prof: Simple melee, Simple Ranged, Military Ranged
Bonus to Defense: +1 Ref, +1 will

HP at 1st: 12+Con Score
HP per level gained: 5
Healing surges per day: 6 plus con mod

Trained skills: Choose 4 of the following
Acrobatics, Athletics, History, Insight, Perception, Stealth, Streetwise.

Feats: For the purpose of feat selection and powers the gunslingers gun is analogous to a crossbow.

Class Features:
Rapid Reloader: As a move action you can reload both your pistols, at level 11 reloading becomes a minor action, at level 21 a free action.
Pistol Whip: You can use your pistols as rudimentary clubs without damaging them:
Gunslinger Feature
You can use your pistols as rudimentary clubs without damaging them
At-Will*Martial, Weapon
Standard Action pistol
Target: One creature
Attack: Str vs AC
Hit: 1d4 +str

Powers:

At-Will(Choose 2)
Deadly Volley Gunslinger Attack 1
The old adage “Accuracy by volume” takes on new meaning as you pepper the area with bullets.
At-Will*Martial, Weapon
Standard Action Area burst 1 within 20 squares
Target: Each creature in burst
Special: both your pistols must be fully loaded (a minor action) to use this skill.
Attack: Dex vs Reflex
Hit: 1d8 +dex damage.

Run ‘n Gun Gunslinger Attack 1
only a sucker stands there waiting to be hit by a sword or worse, you prefer to move along.
At-Will*Martial, Weapon
Standard Action Ranged Weapon
Target: One Creature
Special: Shift 1 square before or after you attack
Attack:Dex+weapon vs AC
Hit: [wep]+dex damage

Deadly Partners Gunslinger Attack 1
Two bulets means you get to hit twice as often
At-Will*Martial, Weapon
Standard Action Ranged Weapon
Target: One Creature
Attack:Dex*2+weapon vs AC
Hit: [wep] damage

Encounter(Choose 1)
Hail of Bullets Gunslinger Attack 1
You fire a series of shots at your foe… even if you do not kill him, he will not be walking right afterwards.
Encounter*martian, weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Weapon+dex vs Reflex
Hit: 2[wep]+dex damage, and the target takes a -dex penalty to attack until the end of your next turn.

Make ‘em Dance Gunslinger Attack 1
Firing at the ground you make your foes dance to your tune… opps, was that your foot?
Encounter*martial, weapon
Standard Action Ranged Weapon
Target: One creature
Attack: Dex vs Will
Hit: Target is shifted Dex squares, this movement provokes Opportunity Attacks.

Daily(Choose 1)
Two Shots, Two kills
Calling on your innate ability to predict your enemies actions as well as your familiarity with your weapons, you fire off 2 rounds with eerie accuracy.
Daily*Martial, weapon
Standard action Ranged Weapon
Targets: Two creatures within 3 squares of each other
Attack: Dex+weapon vs. AC. Make two attack rolls, take the better result and apply it to both targets.
Hit: 2[wep]+dex damage.

Smoking the Aces
A slight of hand or a flick of your foot is enough to throw your opponent off balance.
Daily*martial, weapon
Standard Action Close Burst 2
Target: Each creature in burst
Attack: Dex vs Will
Hit: Targets are Dazed until the end of your next turn. If target fails it’s saving throw against this power it becomes slowed until it saves.
Miss: Slowed, save ends.

Ye Ole Pistol
Exotic Ranged weapon
Prof: +1
Range: 20
Damage: 1d12 +dex

*If the gunslinger class does not fit in your campaign, you can feel fre to substitute a repeating crossbow for the ‘slingers revolver.

[ Edited: 25 April 2008 12:00 PM by SuperJosh]

"Josh is an awesome speller. One of his best sentence in my game is ‘Taes will make planes with Narthos to meat in the ally.’ “- Darken

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Posted: 23 April 2008 05:06 PM   [ Ignore ]   [ # 11 ]  
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How many rounds in a pistol?

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Posted: 24 April 2008 03:52 AM   [ Ignore ]   [ # 12 ]  
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Heh, oops.  Thinking 6 like your standard 6 shooter.  I realize that this will not fit into most DnD campaigns, but when someone mentioned wanting to see it, my imagination took over and I figured why not do it?

"Josh is an awesome speller. One of his best sentence in my game is ‘Taes will make planes with Narthos to meat in the ally.’ “- Darken

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