So my “last 3.5 campaign” has fallen through and we are back to the Age of Worms campaign (if only for a session or two prior to 4e). This hiccup has caused a need for a character change to fill the healer role in the group. I thought that I’d try the archer route since I haven’t done it before and my group doesn’t think it can be done. The character will only last a session or two, so later level stuff is pointless.
Rules are:
Core + Complete + Spell Compendium + Player’s 2
Magic Item Compendium on a case by case allowance
Unearthed Arcana for flaws only
32000gp
9th level
Two flaws
35 point buy
I was thinking:
Wood Elf Cleric
Domains: Elf (Cleric), Sun (Cleric), Healing (Radiant), Travel (SotMI)
Cleric 5/SotMI 1/Radiant Servant 4/Contemplative 10Feats:
Flaw 1: Quicken Spell
Flaw 2: Extra Turning
Domain (Elf): Point Blank Shot
Domain (War):Weapon Focus (Composite Longbow)
1st: Precise Shot
3rd: Augment Healing
6th: Rapid Shot
9th: Divine Metamagic (Quicken Spell)
12th: Extra Turning?
15th: Improved Precise Shot
18th: Extra TurningScores below include racial modifiers and +2 to WIS for levels:
Str 14
Dex 16
Con 12
Int 10
Wis 18
Cha 14Daily Buffs:
Quicken (5 turns each): Divine Power (4th Level), Divine Favor (1st Level)Lesser Extended: Magic Vestment (Self and one party member) (3rd level), Greater Magic Weapon (4th level), Delay Poison (2nd Level)
Extended (all 6th Level, if campaign makes it this far): Alternate Energy Immunity: Sonic, Cold, Fire; and Acid, Electricity and Superior Resistance.
Gear:
Metamagic Rod of Extend, Lesser (x2)
Strand of Prayer Beads (no smiting/healing)
Ring of Protection +1
Cloak of Charisma +2
Periapt of Wisdom +2
Vest of Resistance +1
Arrows [150 mundane, 25 silver, 25 cold iron, 15 adamantine, 50 +1 Spell Storing (blindness, extended hold person, extended silence, dispel magic)]
+1 Seeking Composite Longbow (+5 str bonus)
+1 Composite Longbow (+2 str bonus)To Buy List
Night Sticks if allowed
Monk’s Belt
Rod of Maximize, Lesser
Rod of Extend
Pearls of Power of various levels
Ok, so what do you think? Any fundamental changes? Build progression a decent choice? Feat choice ok? Abilities in the right order? Etc.