I’ve been developing 4th Edition power cards for a while now but I’ve been a stranger on this board for some time.
I decided, however, to pop back on and announce my newest set. Check it out if you get the chance:
* IMPORTANT: These new sets all require version 3.7b of the MSE editor. You can download this version at ( http://magicseteditor.sourceforge.net ). As far as I have been able to test, this new version does not mess up anyone else’s sets (tested: Tintagel, Ander00, Mercutio/Plauge, and Quindia’s sets).
* There are now five styles: Dzokvik, Basic, Wax, Simple and Flashy.
* Each of these styles allows you at least 15 options on stylizing it, including an option that allows you to turn the background from full parchment, to light parchment to pure white.
* I’ve included over 15 fonts and each card allows any of these fonts to be used anywhere on the card.
* Each position on the card now has about a dozen colors it supports as well as many of them supporting an ‘Auto’ which changes based on the card color.
* I’ve included the 8/11 errata from WoTC.
* Just about everything from the DMG and PHB have been made into a card.
* Monsters will be delayed until Version 5.
* All five styles of the cards support at least two customizable side boxes and some up to seven. Whatever you place here will remain with the card.
* One of the styles is a Landscape style (Flashy)
* The sets have been split into 6; one that includes everything and others that are split as best as I could manage.
* All of the sets now ‘auto-scale’ the rule text based on what’s in them.
* Some of the sets allow ‘smart sizing’ based on the size of the flavor text and the top section.
* The initial font for most of the text is now much larger for legibility.
* The icons got a revamp (yet again) - I stole all of the Magic Item icons from Grandpa’s cardset.
* This set includes:
--- Rituals
--- Magic Items
--- Diseases
--- Poisons
--- Items
--- All Feats
--- All Multiclass Feats
--- All Powers
--- All Features
--- Gods
--- Alignment
--- Condition Cards
--- Class Cards
--- Race Cards
--- The Swordmage
--- ENworlds Bard
--- ENworlds Druid
--- Many ENWorld Races
--- Many ENWorld Options (All optionals have a new keyword ‘Optional’)
--- The Warforged, Genasi and Drow Races
--- 1695 cards, total
If you happen to look through them and find something missing (besides Monsters and Traps which I’m putting out in the 5th version), please let me know - I’ll make sure to put it on my ‘TODO’ list.
Will do Hirahito. Jeez, when those are done you will have quite a collection of cards there. I am impressed, that must have been a lot of work doing it. They will definitely come in handy, well appreciated.
fantastic druid!!! Would somone out there please make a decent barbarian and monk :(
Actually, if you’re talking about malcolm_n’s druid - it’s not bad, but I think it has balance issues.
If you’re talking about MY take on his druid class that I posted on my web site, I’m not happy with it at all. Now that I have my latest card set out, I have time for some projects I’ve been meaning to do.
One of those projects is to rewrite my Druid class yet again.
Actually, if you’d like to review the class write-up I did and start a thread, I’d be very happy to have outside input.
They look great, but I find that power cards don’t really do their job (significantly speeding up combat) unless there’s a place to put the math. This is the case in my group; I could function fine with reading “Intelligence vs. Will”, but apparently my players can’t. Maybe I have dumb players?
Player: I use Scorching Burst.
DM: Ok.
Player: It says “Int vs. Will. What does that mean?”
DM: *sigh* Didn’t you ask this last round?
Player: Yeah, but I forgot.
DM: It’s your intelligence modifier + 1/2 level + item + other modifiers.
Player: Ok. I got a 9.
DM: ...
Player: ....
DM: A 9 doesn’t hit.
Player: Oh, no, I rolled 9. I got a 13.
DM: *twitch* Did you add half your level?
Player: Oh, no. 15.
DM: *kertwitch* Did you add +1 for your magic staff?
Player: Oops. 16.
DM: What about your +2 to hit from the cleric’s Lance of Faith?
Player: Oh, right. 18.
DM: *fully unhinges jaw, swallows player*
Player (from inside DM gullet; muffled): So does 18 hit?
DM: *belch*
Yea, I can see that. But it is a good way to help if you have people that maybe make a note on a piece of paper with numbers (or heaven forbid memorize it ) or something like that. Or you could use them to help people with character creation, have cards with class/race features and stuff like that with power cards and some equipment cards and you could make them without any books.
Yea, I can see that. But it is a good way to help if you have people that maybe make a note on a piece of paper with numbers (or heaven forbid memorize it ) or something like that. Or you could use them to help people with character creation, have cards with class/race features and stuff like that with power cards and some equipment cards and you could make them without any books.
Just a thought
Believe me, man, it’s not your cards. It’s my players. Your cards would work expertly for me and players like me (who actually bother knowing that an Int attack always includes one-half your level). If I gave them to my players, I would have to bring a bottle of Tylenol to every session. Guy on EnWorld called Ander00 made a set of cards that are less visually pleasing, but have boxes for you to write math into, so you can not only handhold your players through basic math, but you can also update it yourself because they are too lazy/careless/stupid to do it themselves.
They look great, but I find that power cards don’t really do their job (significantly speeding up combat) unless there’s a place to put the math. This is the case in my group; I could function fine with reading “Intelligence vs. Will”, but apparently my players can’t. Maybe I have dumb players?
Player: I use Scorching Burst.
DM: Ok.
Player: It says “Int vs. Will. What does that mean?”
DM: *sigh* Didn’t you ask this last round?
Player: Yeah, but I forgot.
DM: It’s your intelligence modifier + 1/2 level + item + other modifiers.
Player: Ok. I got a 9.
DM: ...
Player: ....
DM: A 9 doesn’t hit.
Player: Oh, no, I rolled 9. I got a 13.
DM: *twitch* Did you add half your level?
Player: Oh, no. 15.
DM: *kertwitch* Did you add +1 for your magic staff?
Player: Oops. 16.
DM: What about your +2 to hit from the cleric’s Lance of Faith?
Player: Oh, right. 18.
DM: *fully unhinges jaw, swallows player*
Player (from inside DM gullet; muffled): So does 18 hit?
DM: *belch*
Look at the green card, above. Notice it has slots on the card for typing things in.
All of my cards have this.
You can customize each of the cards before you print them out to have all of the math on them.
BUT - some people don’t like this, so I made it an option.
You can customize each of the cards before you print them out to have all of the math on them.
So you get to print a whole new set for each of your six lazy players every single time they gain a level? No way. Sorry man, I’m still sticking to my cards with eraseable math for my dumb players. =)
[quote author="hirahito" date="1219834356You can customize each of the cards before you print them out to have all of the math on them.
So you get to print a whole new set for each of your six lazy players every single time they gain a level? No way. Sorry man, I’m still sticking to my cards with eraseable math for my dumb players. =)
What I do is take the cards that Cameron and Black Plague made and stick them in card protectors. I then write on them with wet erase markers. I encourage my players to put the math on their cards (although, they don’t seem to listen to me). Most cards have enough space to write on the front, but if not, they can use the back.
I do they same with the GameMastery Item Cards I have been using, as well as wet erase numbers written on the sides of multiple baddies Alea Tools to number them.
Dude -
To clarify - you do NOT have to put the actual math in the right hand sides. It has both a top and bottom in each box. You could leave the bottom blank and put “Int Mod + 1/2 Lvl” in the title of the box and your players could put the correct numbers in via crayon; if they are capable of writing.
If you put them in card protectors, you could write over the top with the actual numbers and then change them when the PC leveled up.