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[4E] Metapower Feats
Posted: 28 August 2008 11:37 AM   [ Ignore ]  
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Gonna keep this post (and the one below it) updated with all the additions/subtractions/alterations to these feats.

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Paragon Metapower Feats

Empowered Power
Benefit: Once per encounter, if an attack scores a critical hit, instead of dealing maximum damage, you may instead add a number of damage dice to the attack equal to one-half the power’s listed damage dice (rounded down, minimum 1). The extra damage dice can only be applied to a power’s primary target or targets.

Hardened Power
Benefit: Once per encounter, if a power successfully hits that lists an effect that a save ends, the power’s primary target or targets receive a -2 penalty to the save or a -4 penalty if the attack scores a critical hit in order to no longer be affected by the power’s effects.

Widened Power
Benefit: Once per encounter, you may spend an action point to double the affected area of a power.

Extended Power
Benefit: Once per encounter, you may spend an action point to increase the maximum range of a power that has a range of Ranged or Area as indicated on the following table. This feat does alter a power that has the Weapon keyword.

Original Maximum Range   New Maximum Range
------------------------------------------
up to 5 squares                 +1
6 to 10 squares                 
+2
11 to 15 squares                
+3
16 
or more squares              +4

Energy Substitution
Benefit: Once per encounter, you may spend an action point to change the damage type of a power from one type to another: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder. The power works normally in all respects except the type of damage dealt. Applying this feat to a power changes the energy type keyword of the power to the chosen energy type.

Expanded Power
Benefit: Once per encounter, you may spend an action point to cause any power that affects a single target to affect all adjacent targets to the primary single target, effectively changing the power’s area of effect to Area burst 1, with the range remaining the same as the original power. The power works normally in all respects except for the change in area of effect.

Opportunity Power
Benefit: Choose one at-will power known. When presented with the opportunity to perform an opportunity attack, you may use the chosen at-will power instead of performing a basic attack.

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Posted: 28 August 2008 11:37 AM   [ Ignore ]   [ # 1 ]  
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Epic Metapower Feats

Metapower
Prerequisites: Any paragon metapower feat.
Benefit: Choose one power known and any paragon metapower feat you know. The chosen power becomes permanently modified by the chosen metapower feat. When you use the power, you must still obey any restrictions of that metapower feat (for example, spending an action point). You cannot apply the same metapower feat to the same power more than once.

Energy Admixture
Benefit: Once per encounter, you may spend an action point to add an equal amount of a chosen energy type to the power’s normal effects: Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant, or Thunder. The power works normally in all respects except the type and amount of damage dealt. Each type of damage is rolled separately, including adding the same type of energy, except in the case of a critical hit, when each type of energy damage deals its maximum damage.
You must apply this feat to the power before making any attack rolls. Applying this feat to a power adds the added energy type as a keyword to the power. The chosen power must inflict a type of energy damage in order to use this feat. The added energy can only be applied to a power’s primary target or targets.

Twin Power
Benefit: Once per encounter, you may spend an action point to cause a power to take effect twice. Any variable characteristics (attack rolls, damage rolls, etc.) or decisions you would make about the power (targets, area, etc.) are applied to both instances of the power, with affected targets (if any) receiving the effects of each instance of the power individually, allowing them to resist each effect separately.
Certain effects of a twinned power that would create redundant or stacked effects (i.e., a power that causes a target to become slowed or a power that grants a bonus to hit and/or damage) do not stack. You must apply this feat to the power before making any attack rolls.

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Posted: 28 August 2008 12:27 PM   [ Ignore ]   [ # 2 ]  
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Rothe - 28 August 2008 09:34 AM

I would steer away from making this a sub-system for spells.
Better to concentrate on a meta-power mechanic to make it available to all characters.

What about using healing surges as fuel for the improvements?

Example.

Enlarge power (paragon tier feat)
When you select this feat, choose a power source: either martial, divine or arcane. Your feat only applies to powers with that source.
Once per encounter as a free action you may enlarge the area of a power you use later this turn that has the burst or blast type by one square (i.e. burst 1 becomes burst 2), after using the power you lose one healing surge, if you don’t have any healing surges remaining, you take damage equal to your surge value.

I think this path is also to take into account. As i said previously we would have to do some playtest to analyse what of the system would work better.

The problem i see with action point is if we get like 2-3 metapower feat, oyu have to choose wich one you will use this fight since you cannot spend more then 1 action point per fight, exept for some exception. The HS way allow you to use those feat more often but at a heavy cost, it sound more like many books handle powerful magic by leaving the caster more exhausted when he use many powerful spells.

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