OK, lets get this world design subject started.
Lets look at why I like the idea of design your own, or home brew.
Fluff books made by Wizards I find are a little dull and boring… They should take a leaf out of Pinnacles design motto – if it aint exciting why read it?
Remembering facts ... hmm one of the benefits is that if I designed I know it, therefore its harder for a player to gazump me. IE “there are no trolls in the desert, the chaos gods who made them are terrified of the desert..” lame I know, but I hate it, commercially designed games have free access that the players tend to read.
Your world, you are not waiting for the next source book to come out and reveal a terrible truth – yes I know you can wing it, but invariably you will purchase that book and so will the players. Once your world is changed you have to work with someone else’s design and work your theories into it, far more easier to start with a blank slate.
Now there are some important points I would like to call your attention too.
Dont make more than you need – dont over focus on details that may never be used.
Make a character primer – Dont assume your players will listen to your inane ramblings make a document they can read before designing your character. (Deadlands made I think the best.)
Map – one for you one for them, unless they live under a rock they would know at least their country.
Dont be afraid to break the mold… a little break it too much and its hard for the players to ground themselves in your setting. Page 150 to 151 of the 4e DMG is a great guide.
History – this is one of the areas I mention above – don’t go into great detail initially its something that can be covered in latter reviews.
Review – like your campaign go over the world and add to or change – adapt it to your characters, your own style.
So this is the first installment into this – I apologize for my poor spelling and failure of punctuation. Im hoping we (including me) can learn from this thread so dont feel afraid to share ideas or critique others.