Okay, so to summarize thus far we have the following methods:
- add/subtract monsters
- level up/down monsters
- add/subtract traps/hazards
- up/down grade monsters (minion <> standard <> elite <> solo)
Now, how would you prioritize these methods. I.e. given no plot considerations, which one would you go for first? If that one wasn’t possible/reasonable (for any reason, plot or otherwise) which would you go for second? Etc.
Are there other methods that people have that I didn’t list? If so, where would you put them in your priority scheme?
Personally I think I would rank them like this:
1-Add/subtract monsters
2-Up/down grade monsters
3-Level up/down monsters (This would be first if I was familiar with the process, but I don’t have hardly any real DM experience and none like this)
4-Add/subtract traps/hazards- This one I feel is very situational. Traps and hazards are, in my opinion, supposed to be very closely tied to the plot. Randomly adding traps just doesn’t make much sense to me. You don’t put a freezing trap in the middle of a volcano (unless your story puts this in a light that makes sense) Just randomly adding a dart trap or something in a room that doesn’t make sense to be booby trapped is silly.