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The Obsidian Fortress (4e):  OOC thread (=Rothe’s PbP game)
Posted: 18 September 2008 04:12 PM   [ Ignore ]  
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Feel free to chat about your characters and stuff related to my upcoming game.
I will post basic background info about the world here once I have some time on my hands.

Putting together rough ideas about your characters beforehand is a good idea. We can adjust things later, but for now you can work with 10th level characters, so not quite paragon tier yet. Use 22 points for the pointbuy method to generate ability scores if you want to get that far (you will obviously get the level increases separately too).

Stuff outside of the PHB is to be approved item by item.

As already mentioned in the other thread, I would like to avoid using the blood mage paragon path, so if someone wants to make a wizard, I advice to look for the other options.

My suggestion for party composition is:
Leader
Controller
2 defenders
2 strikers

This is by no means mandatory. Just a guideline for something that should work pretty well.

I believe Talae already mentioned he wants to play a Warlock.

[ Edited: 22 September 2008 10:19 AM by Rothe]

My new Combat Challenge system, or “How to play combat as a skill challenge?”

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Posted: 18 September 2008 04:24 PM   [ Ignore ]   [ # 1 ]  
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Some house rules here. Feel free to criticize before we start.

Combat

House rule: Combat advantage accumulates. After the initial +2 to hit from gaining CA once, every other condition (different from the first) that grants CA adds a +1 cumulative bonus (up to max bonus of 5).

Example. A character knocks his enemy prone. He has an ally on the opposite side of the enemy (flanking). He gets +3 bonus to hit that enemy from the combat advantages in total.

Normal rules: Combat advantage does not normally stack.

House rule: Failing an “extra” saving throw (not a save at the end of turn) does not count as a failure for conditions that get worse when saves fail.

Example. Poison initially causes the slow condition (save ends). On a failed save, the character would be stunned. The character gets an extra saving throw from a cleric ally before the end of his turn. He fails that save, but he is not stunned. If he fails the normal save at the end of his turn, he is still stunned as normal.

House rule: Using bluff in combat to gain combat advantage is a minor action.
Bluff can still be used max once per encounter in this manner.

By the normal rules it is a standard action (and thus nobody will ever use it).

House rule: Swarms (monsters) do not suffer -2 to hit from being marked. They still take damage from divine challenge and can be attacked with combat challenge as normal.

[ Edited: 19 September 2008 06:55 AM by Rothe]

My new Combat Challenge system, or “How to play combat as a skill challenge?”

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Posted: 18 September 2008 05:20 PM   [ Ignore ]   [ # 2 ]  
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I’m interested in playing a Infernal pack Dragonborn, but just saw that someone else wants to, so I may try a Dwarf Paladin if that’s cool with everyone, and if there is still room.

Also, just wondering about the FR’s stuff coming out and AV, what would you say about using stuff form those books.  Especially about playing a Genesi and Swordmage.

[ Edited: 18 September 2008 05:36 PM by andrewk]

Halgrath Standfast

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Posted: 18 September 2008 06:19 PM   [ Ignore ]   [ # 3 ]  
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I would prefer to not play cleric. 

My main choices would be Fighter, RAnger, Swordmage, Rogue in no particular order.  I would play a warlord or wizard if no one else wanted to.

Race wise I don’t have a preference, I do like bugbears and minotaurs but not a must have to play.  The use of either those two races would depend alot on the party and the world make up.  I can achieve my concepts without them.  Oversized is a bit powerful ranger wise.

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Posted: 18 September 2008 07:08 PM   [ Ignore ]   [ # 4 ]  
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Well I just finished a quick idea for two defenders, a Dwarf Paladin and Genasi Swordmage.

Halgrath Standfast

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Posted: 18 September 2008 08:45 PM   [ Ignore ]   [ # 5 ]  
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As mentioned in the other thread, I’m not picky about what I play. I’m being told one of the local mall bookstores is closing up, so I hope I can score a cheap player guide there tomorrow and decide on something tomorrow night.

OF - Alexander Fith

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Posted: 19 September 2008 04:39 AM   [ Ignore ]   [ # 6 ]  
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The problem with classes from outside sources is that I don’t have many books with me.
So mostly I might allow feats and items, but classes are a bit difficult (swordmage) since I don’t have access to them.

If at all possible, I would hope for no classes outside of the PHB.
Races outside of the PHB I want to see posted with the rules text, along with possible racial feats.

My new Combat Challenge system, or “How to play combat as a skill challenge?”

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Posted: 19 September 2008 06:09 AM   [ Ignore ]   [ # 7 ]  
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What about paragon path in FR PHB? there is a few interesting wink

For class as i said i would like either a warlock or a swordmage, but i could play a wizard.

What level will we start?

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Posted: 19 September 2008 06:36 AM   [ Ignore ]   [ # 8 ]  
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Alrighty, well I call Paladin.

And Roth if you don’t mind reading the post I just put up about using the quarterstaff as a double handed weapon that would be awesome.  If you don’t like the idea then that’s fine but something I thought I would try to do.

I’ll put up my Paladin stats and all soon enough.

Halgrath Standfast

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Posted: 19 September 2008 06:38 AM   [ Ignore ]   [ # 9 ]  
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darklink - 19 September 2008 06:09 AM

What level will we start?

Rothe said level 10, but not sure if that’s still true.

Halgrath Standfast

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Posted: 19 September 2008 06:51 AM   [ Ignore ]   [ # 10 ]  
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Yeah, starting at 10th level.

It is a good idea to have your paragon path options already chosen beforehand, so that you have some idea how the character is going to develop.

My new Combat Challenge system, or “How to play combat as a skill challenge?”

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Posted: 19 September 2008 06:54 AM   [ Ignore ]   [ # 11 ]  
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andrewk, I don’t have the adventurer’s vault, so could you clarify to me what the defensive weapon property does?
I will allow a feat that improves staff fighting so that you can use it as a double weapon. Lets call that “Improved staff technique” - essentially it is just a superior weapon prof. but allows the alternative staff stats when wielding staves.

My new Combat Challenge system, or “How to play combat as a skill challenge?”

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Posted: 19 September 2008 07:00 AM   [ Ignore ]   [ # 12 ]  
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Rothe - 19 September 2008 06:54 AM

andrewk, I don’t have the adventurer’s vault, so could you clarify to me what the defensive weapon property does?
I will allow a feat that improves staff fighting so that you can use it as a double weapon. Lets call that “Improved staff technique” - essentially it is just a superior weapon prof. but allows the alternative staff stats when wielding staves.

I’m not him, but I can answer. Defensive gives an unnamed +1 bonus to AC.

From page 8:

Defensive: A defensive weapon grants you a +1
bonus to AC while you wield the defensive weapon
in one hand and wield another melee weapon in
your other hand. Wielding more than one defensive
weapon does not increase this bonus. To gain
this benefit, you need not attack with the defensive
weapon, but you must be proficient with it.

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Posted: 19 September 2008 07:11 AM   [ Ignore ]   [ # 13 ]  
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OK, I will see if I can get my hands on the FR books so I could run the game in FR.
If not, I have one other option.

Just for your information, I will be out of touch until Sunday evening.
Keep posting stuff here if you have questions and so on.

My new Combat Challenge system, or “How to play combat as a skill challenge?”

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Posted: 19 September 2008 07:47 AM   [ Ignore ]   [ # 14 ]  
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Since we cant play swordmage and talea already called for warlock i will play the wizard, but if the swordmage is allowed iw ill play it rasberry

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Posted: 19 September 2008 08:11 AM   [ Ignore ]   [ # 15 ]  
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PHB boughten.

OF - Alexander Fith

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