As to what Rothe was saying; that’s actually what I’ve been working on recently. I made the mistake of thinking that what my friends were going to do was go straight to the place that their first quest had directed them, so that’s all, for the most part, I had set up. I had written a few details about the next town or two I thought they were going to go to next, but not very much. But that’s not what happened. They decided they wanted to go exploring and work on the map quest I had made. So I ended up having to make up characters and names on the fly. So in our non session days, I have been coming up with Npc’s, their personality’s, stats, and so forth. I actually read in one of the books to make a list of random names, and some of those I actually had to end up using in the session. So once I got home, I filled out more information about those “random Npc’s” and made them actual Npc’s. I think one of them is a tavern worker. hah. I didn’t think about assigning the Random Npc’s stats, so I will probably do that next.
As for the plot, I’m slowly unfolding it as the game progresses. Their first quest was/is to go find this dukes daughter. Well, they don’t know it yet, but she’s actually part of this cult, and is a vital part to the cult eventually taking over the main city. So here’s fingers crossed that they don’t decide to kill her. I’m still trying to think of some quests to come up with to kind of show the players that this cult is a key thing in the game, but I don’t want to yell, in essence, “There’s the cult and they are evil and you have to kill them all before they get you!” I know I want to slowly start introduce the cult more and more once they gain a few levels, but I’m not quite sure how to do that. How do I involve and introduce the cult in to future quests? Right now they know there is a cult, but they don’t really know any thing about it.
As for what Kalex said; Although right now all I have is a very basic sandbox-y type of world, I do want to give it more detail. It is my first time playing, much less having to start out as a DM, so I’m tying to get on my feet. I suppose in a sense I’m still learning about the country. I thinking my next campaign, I will start throwing in some more feuds between “kingdoms” (Don’t know if they could truly be called kingdoms, but I don’t really know what else to call them.) Thankfully my schedule should be pretty low tempo, so I should have enough time to work on developing the world. Seeing how I’m only taking 2 core classes and the rest are electives, I shouldn’t have to much homework. But I am going to have to spend a ton of time coming up with quests and encounters seeing how my friends are planning on playing every day during lunch.
Thanks for the help and the response in general. Here’s to hoping everything goes well and that I don’t burn out trying to teach my friends how to play while figuring out how to play my self.