Personal Information
Name: Hampton
Gender: Male
Age: 23
Height: 6’ 2”
Weight: 214 lbs
Size: Medium
Eyes: Hazel
Hair: Black, short, curlyish
Nationality: USA
Concept: Pyro ("Hellfire") and Demonologist
Power Level: 4
Character Points: 62
Player: zachol
Campaign: Epoch
Abilities & Skills
Strength (STR): [0]/[0] (0 cp)
- Athletics: +0 = (0) (0 cp)
- Might: +0 = (0) (0 cp)
Dexterity (DEX): [0]/[0] (0 cp)
- Acrobatics: +0 = (0) (0 cp)
- Infiltration: +0 = (0) (0 cp)
- Reflex: +0 = (0) (0 cp)
- Vehicles: +0 = (0) (0 cp)
Constitution (CON): [0]/[0] (0 cp)
- Endurance: +0 = (0) (0 cp)
- Fortitude: +0 = (0) (0 cp)
Intelligence (INT): [0]/[0] (0 cp)
- Academics: +0 = (0) (0 cp)
- Science: +0 = (0) (0 cp)
- Technology: +0 = (0) (0 cp)
Note: Technically, Hampton remembers everything he’s ever learned.
He just never really payed attention, and has no systematic or regular knowledge about academic topics, considering them trivial in comparison to the occult ("Why learn chemistry or engineering if you can simply summon what you need, and why learn math or physics if you can break those laws or learn of places and situations where they don’t apply?")
Wisdom (WIS): [+2]/[+2] (4 cp)
- Expertise: (occult) +11 = (9r+2w) ((9 cp)
- Perception: +2 = (2w) (0 cp)
- Survival: +2 = (2w) (0 cp)
Charisma (CHA): [+2]/[+2] (4 cp)
- Art: +11 = (9r+2c) (9 cp)
- Persuasion: +2 = (2c) (0 cp)
- Will: +2 = (2c) (0 cp)
Combat (COM)
- Defense: +0 = (0) (0 cp)
- Toughness: +0 = (0) (0 cp)
- Weapon Groups: +0 = (0) (0 cp)
Abilities & Skills: (24 cp)
Feats
- Improved Initiative (1 cp)
- Capable (Wis, Cha) (2 cp)
- Eidetic Memory (1 cp)
- Trance (1 cp)
- Artificer (1 cp)
- Ritualist (1 cp)
- Improvised Tools (1 cp)
- Challenge Jury Rigging, magic things (1 cp)
Feats: (9 cp)
FX
Hellfire (Evil, Fire, Magic, Demonic)
- Damage 4 (Extras: Alternate Save (Fortitude) (+1), Area (general, shapable, attached) (+1), Range (ranged) (+1), Contagious (+1), Duration (concentration) (+1), Linked (Inflict) (+1); Flaws: Distracting (-1), Tiring (-1); FX Feats: Precise - precise shot & precision use (+1), Progression (area, shapable) 1 - 2 5’ squares per rank (+1); Drawbacks: Lethal (-1)) (17 cp)
- Inflict (one action per round, will) (Extras: Duration (concentration) (+1) Range (ranged) +1; Flaws: Distracting (-1), Instantaneous (-1)) (4 cp)
Note: The Hellfire ability is actually considered a summoning power - he is summoning a sort of demon. Certain nullification effects may act oddly - the fire itself is a creature, though it acts much more like a simple damaging effect, and the “magic” that is happening is focused on Hampton, who acts as a conduit.
- Alternate FX (Mode 2) (1 cp)
-- Damage 4 (Extras: Alternate Save (Fortitude) (+1), Range (ranged) (+1), Contagious (+1), Duration (concentration) (+1), Linked (Inflict) (+1); Flaws: Distracting (-1); FX Feats: Precise - precise shot & precision use (+1); Drawbacks: Lethal (-1)) (16 cp)
-- Inflict (one action per round, will) (Extras: Duration (concentration) (+1) Range (ranged) +1; Flaws: Distracting (-1), Instantaneous (-1)) (4 cp)
Blessing of Woge (Evil, Demonic)
- Comprehend (occult) (1 cp)
- Enhanced Senses (cosmic awareness) (2 cp)
- The ability to properly use the artificer and ritualist feats are on account of this “set” of powers. The Hellfire ability is also on account of Woge, though it retains its own listing.
- Immunity (insanity) (FX Feats: Innate (+1)) (2 cp) (Natural)
Hampton is either already insane, or simply accepts things much easier than a normal human. Cosmic truths, horrific torture, “insanity auras” and so on have no effect. This is independent of his other abilities, and is more of a physical property of his mind than an ability - it cannot be “nullified.” His mind can still be drained or damaged by certain effects, but it does not “scar.”
FX: (26 cp)
Gear
On account of the Artificer feat, Hampton has the ability to create different artifacts, usually in the form of a smallish card or illustration.
He does not regularly carry any of these artifacts with him, though he usually has a few in a drawer in an apartment.
Having them “on hand” is represented by the expenditure of hero dice.
It is possible to create a sort of “artifact” by way of song or dance, though these are always done in a “jury-rigged” fashion and always have immediate effects of short duration.
Gear: (0 cp)
Status
Injury
Injured 5 = (0 + 5): (<injured results>)
Injured + Stunned 10 = (0 + 10) [ ]
Injured + Staggered + Stunned 15 = (0 + 15) [ ]
Injured + Helpless 20 = (0 + 20) [ ]
Action
-1 Action; 10 = (0 + 10); 12 = (2 + 10) [ ]
-2 Actions; 15 = (<Fortitude> + 15); 17 = (2 + 15) [ ]
Helpless; 20 = (<Fortitude> + 20); 22 = (2 + 20) [ ]
Check
-2 Check; 10 = (0 + 10); 12 = (2 + 10) [ ]
-5 Check; 15 = (0 + 15); 17 = (2 + 15) [ ]
Helpless; 20 = (0 + 20); 22 = (2 + 20) [ ]
Movement
-1/2 Movement; 10 = (0 + 10); 12 = (2 + 10) [ ]
Immobile; 15 = (0 + 15); 17 = (2 + 15) [ ]
Helpless; 20 = (0 + 20); 22 = (2 + 20) [ ]
Dice Pools
Hero Dice: 1 (+1 wis, +1 cha)
Nature
- Vice: Apathy
- Virtue: Wisdom
Complications
Background
Hampton is a demonologist. Although such a thing is neither unique nor unprecedented, it is rare.
Up until the age of 14, Hampton was normal. Above average, naturally perceptive, but still normal, like any other human. Sometime in the autumn of his 14th year, he was marked by an entity known as “Woge.” This took the form of a sign on his palm, along with generally troubling yet mostly harmless visions.
Through these visions and meditation, Hampton came to find that he had been arbitrarily marked by an essentially insane being, Woge. This being was a resident of a parallel, separate dimension, essentially a portion of a group of planes generally referred to as “hell” by anyone who knows about them. Woge had simply decided to “bless” a random human with some abilities, without the usual soul-binding or other bargains that such deals usually come with. As Hampton became relatively sure that his use of the abilities granted wouldn’t have any explicit cost, he relaxed, and became content with their use. As far as he could tell, he had made a deal with the devil without actually paying anything, and Woge would apparently not do anything particular to him in the future, or at least wouldn’t be any more likely to do something on account of his “blessing.”
The first abilities granted were simply those of knowledge, the ability to meditate and commune with the “hellish” spheres of existence. Through these meditations, he gained awareness of the other possibilities granted to him by Woge.
The first time he summoned the Hellfire, it appeared, mostly full force, surrounding him. For an instant, he was in complete agony, his flesh searing and his mind (and, apparently, “soul") being consumed by the fire. After that, he used the abilities much more judiciously, learning how to summon and sustain what he found to be a type of demon.
Hampton has gained most of his knowledge about the occult through meditation. Aside from his relatively controlled ability to summon the Hellfire, he has knowledge of “glyphs,” designs and patterns which have inherent properties. While he cannot yet cast magic easily and naturally, which would involve the dynamic manipulation of glyphs, he can perform rituals through meditation and inscribe glyphs to produce magical effects.
Hampton has also learned about the various other flavors of magic that exist (Fae or “traditional” magic, Hermetic elemental magic, and Solomonaic magic), but has not yet explored these, being content with the demonic glyph magic granted by Woge.
To be frank, Hampton is evil. He consorts with demons, willfully subjects others to unnecessarily painful ways of death when convenient, and is fully willing to commit an evil act if it is the path of least resistance.
However, he is not malicious, he is not a sadist, and he does not brood. To him, acts are acts, and the label of “evil” is arbitrary. He simply feels no love for humans in general, and sees no reason not to take “evil” acts if they will provide the most benefit to him. His evil is a practical evil.
Hampton supports himself by summoning things of value. Gold is actually relatively easy to create, though the ritual takes a long time.
He also displays his art in various galleries, and supposedly makes his money that way.
He possesses virtually no books on the occult, primarily because virtually no books on the occult exist. All of his knowledge is gained through meditation.
Manipulating glyphs through painting or inscription, or even through songs or certain kinds of dance, greatly increases the potency and length of magic, but physical actions are not necessary - if needed, glyphs can be manipulated purely by the mind, through meditation.
Hampton is tall, relatively skinny, and wears white-collar, slightly “artsy” clothes.
His black hair is short and curly, his eyes are hazel, and his skin is tanned.
His body is almost completely covered by faint burn scars, though the fact that they are burn scars and not just some odd mottling is only clear to those with medical experience. Close examination and expertise indicates that these scars are the result of extensive third degree burns, which significantly contrasts with their current appearance and his general health.
On his right palm there is a dark brand, of three intersecting circles (such that the centers of any two lie on the circumference of the third). The brand does not restrict his dexterity, and its significance is not immediately apparent.
The only possessions he regularly carries with him are a cheap cellular phone, his wallet, and a small bag with various art materials.