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Choosing a Divine Class
Posted: 18 December 2007 04:49 PM   [ Ignore ]   [ # 16 ]  
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Heh, that reminds me of the time back when my Core-only Cleric still managed to out-melee the party’s Fighter, monk and barbarian. =/ And that was before I knew the concept of powergaming. *shudder* He was an elf, too. That just made the whole business even sillier.

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Posted: 19 December 2007 09:53 AM   [ Ignore ]   [ # 17 ]  
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Yeah I definitely like this class overall as well. Wont be quite as good as a cleric, or fighter, but will be able to pick up the slack in both areas.

Sadly the DM just gave the thumbs down on this one saying it was overpowered.
Not that the Warlock wielding a greatsword wearing mithral full-plate that deals like 10d6 on a single hit is overpowered. Or the Marshal (also in mithral FP) with his Diablo style auras and 50AC is overpowered.

I guess I will have to play a paladin with a similar build Ive either seen here or on 3ebb. (the Ri’t’ik or something)
Anyways thanks for all the input, maybe when the other overpowered characters die, I can come in with the favored soul.
-absolution

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Posted: 19 December 2007 12:15 PM   [ Ignore ]   [ # 18 ]  
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If overpowered is what you want, go cleric.

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Posted: 19 December 2007 01:26 PM   [ Ignore ]   [ # 19 ]  
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The warlock is not overpowered, but do note that he suffers from arcane spell failure chance.

Marshal’s aren’t exactly BROKEN, but they are fairly powerful if built correctly.

A favored soul is fairly weak compared to a straight cleric. You could build a cleric to utterly decimate everything, and then have him say the favored soul is overpowered, but this would ruin the game.

Oh! I know!

Try my personal build: Wizard 4/Fighter 2/Spellsword 1/Ur-Priest 2/Bard 1/Sublime Chord 2/Fochlucan Lyrist 8
The king of melee combat. I can explain later if you want later.

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Posted: 19 December 2007 02:35 PM   [ Ignore ]   [ # 20 ]  
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Also, the king of most other things too. And you mention it right after saying that an ubercleric would ruin the game. rasberry

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Posted: 19 December 2007 03:36 PM   [ Ignore ]   [ # 21 ]  
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I’m just kidding around. Anyone who tries this personal build in an actual campaign is just asking to be banned.

Or beat senseless.

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Posted: 19 December 2007 05:34 PM   [ Ignore ]   [ # 22 ]  
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Linklegacy77 - 19 December 2007 03:36 PM

I’m just kidding around. Anyone who tries this personal build in an actual campaign is just asking to be banned.

Or beat senseless.

You guys don’t ask to be beat senseless?

On topic, I suggested the brokenness that is cleric since it seems to fill the flavor and power you are looking for. You don’t have to build him to full potential if you don’t want to.

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Posted: 19 December 2007 09:33 PM   [ Ignore ]   [ # 23 ]  
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I think Im just gonna go with Wizard 3/Cleric 7/Mystic Theurge 10.
I wont be super fantastic but at least I will have a long spell list.
Maybe I will specialize in Transmutation and lose Abjuration and Necromancy.

Then I can buff from the best of both worlds and back up heal.
Gonna need a rod of quicken spell moderate at least tho :/

[ Edited: 19 December 2007 09:45 PM by absolution]

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Posted: 20 December 2007 06:38 AM   [ Ignore ]   [ # 24 ]  
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I highly recommend against giving up Abjuration if you want to specialize. It has several very useful buffs, and would prevent you from ever being able to learn dispel magic from your wizard side.

Giving up Enchanting is much easier to do.

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Posted: 20 December 2007 07:00 AM   [ Ignore ]   [ # 25 ]  
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Yep, or Evocation if you rather want to deal damage as a melee type.

I wondered myself why you wanted to pick Abjuration - but then I chose to wait and see if anyone else reacted to that. smile

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Posted: 20 December 2007 10:34 AM   [ Ignore ]   [ # 26 ]  
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Shoot. Yeah just realized that if I cant learn arcane Abjuration, I cant use divine Abjuration either. So I think I will be giving up evocation instead.
-absolution

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Posted: 20 December 2007 10:56 AM   [ Ignore ]   [ # 27 ]  
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Uh… I do think that you treat arcane and divine differently. Just because you specialize in the arcane does not mean you have to give up anything as a divine.

I think.

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Posted: 20 December 2007 12:12 PM   [ Ignore ]   [ # 28 ]  
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Your prohibited schools only affect your access to Wizard spells of that school. Even a multiclass Wizard/Sorcerer can still cast spells from their prohibited schools with their Sorcerer levels. Prohibited schools never affect any other class’ spellcasting other than Wizard.

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Posted: 20 December 2007 12:54 PM   [ Ignore ]   [ # 29 ]  
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You’re right, just read through the faq on this one. I don’t think giving up abjuration will be a big deal then since many of the spells I will have prepared from the cleric side will also be abjuration.
-absolution

Do not provoke me to violence. You could no more evade my wrath than you could your own shadow.

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Posted: 25 December 2007 09:42 AM   [ Ignore ]   [ # 30 ]  
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A wizard/cleric can be a good build if you know what you are doing, especially if you are looking for a secondary divine class rather than a primary divine.  My experience was that by concentrating on one side I got maximum benefit even without considering the Mystic Theurge class (blech rasberry But then again, my character only had an Intelligence of 12.)

My motivation was that as a 3rd level cleric, she took the Brew Potion feat, and so I decided to make her a Getafix-like character.  (Her patron deity happened to be the goddess of taverns, so that also fit into the theme.) Wiz 1 also gets you access to all those neat scrolls, so you can just pull out obscure little tricks from your backpack when they are handy.  My plan was to eventually raise her Int to 13 and take her up to 5th level Wizard.

I don’t think that you need an exotic class.  If it were up to me, the choice of classes would be determined by the campaign (e.g. the Iron Kingdoms campaign, which brings in Bodgers and Arcane Mechanics.  IK also has its own version of the Ranger and Druid, although you need one of the magazines to get the variant druid.)

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