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Conjurer’s Chess Challenge: Discussion
Posted: 27 February 2008 04:43 PM   [ Ignore ]  
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This is the thread for open discussion about Conjurer’s Chess Challenge.  For the time being, it’ll likely revolve around discussios of the contest entries, since the rules thread is open to discussion, and the characters thread isn’t.

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Posted: 27 February 2008 04:46 PM   [ Ignore ]   [ # 1 ]  
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Memorization casters will have the opportunity to alter their spells memorized list as part of their initial post in each individual challenge thread.  I mention this because some might seriously wonder how Lord Twig’s summoner would get very far with only one memorized summoning spell.

This is to allow casters to tailor their spells memorized to their opponent and location.  All challenges are presumed to be far enough in advance to allow each participant (as applicable) a memorization cycle.

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Posted: 27 February 2008 04:55 PM   [ Ignore ]   [ # 2 ]  
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Actually Favored Soul is a spontaneous caster.

I figure that Teela will be using her Summon Monster III for every level. If it is 1st she will use it to summon 1d4+1 1st level creatures. For 2nd she will summon 1d3 creatures and of course she can only get one 3rd level creature. With 4 castings she should be able to summon something every round.

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Posted: 27 February 2008 07:39 PM   [ Ignore ]   [ # 3 ]  
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Ah...my bad.  Those are spells known, not spells memorized.

Still, the comment in general is applicable.  You can post a “typical” spell list, and then change it to what you’re using for the specific occasion.

Hope you don’t get challenged to a contest that has more than 4 summoning rounds.

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Posted: 27 February 2008 10:19 PM   [ Ignore ]   [ # 4 ]  
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Didn’t think there would be a match that had more than 4 rounds.

Part of the reason I only had Summon Monster III was because that is what I did for this character in the f2f game. I just didn’t see SMI or II as very valuable. I went ahead and added Summon Monster II. That should give me more than enough.

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Posted: 01 March 2008 07:22 PM   [ Ignore ]   [ # 5 ]  
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Just need two more summoners and we can get started! smile

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Posted: 01 March 2008 10:55 PM   [ Ignore ]   [ # 6 ]  
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I thought about tossing Cog back into the mix, but the lack of support for psionics makes him sad.  :(

My other half-fiend guy got killed after his little ‘burning down the house’ stunt, so no dice there either.

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Posted: 01 March 2008 11:53 PM   [ Ignore ]   [ # 7 ]  
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Just need two more summoners and we can get started!

I’m working on it, LT! smile

I must admit that I am having difficulties though. I think I’ll just get one together and toss him out there and see how he fares against the bunch of you. smile

Edit: What about using a darkness spell - would that be disallowed due to the spectators needing to see? It’s not allowed to damage the spectating crowd - what about other spells which might affect them though?

Btw - I checked the ice beast template and that’s really… uh… a tough one? It’s much more powerful than the other ones out there. A medium creature automatically gains 20 bonus hp? That’s more than most creatures have as their totals out there! I think BP has an edge, really. wink

What’s the minimum number of rounds that a match lasts?

Is the board exactly like depicted - 8x8 5’ squares available for summons to move?

[ Edited: 02 March 2008 06:21 AM by Tashalar]
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Posted: 02 March 2008 06:31 AM   [ Ignore ]   [ # 8 ]  
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Darkness is perfectly legal, so long as it does not prevent the enemy summoner from accessing the board (ie, you can’t cast it to include your opponent in the AOE).

Remember, anyone can cast Conjure Ice Beast...it’s on the regular Sorc/Wiz, Cleric (I think) AND Druid list...check the spell description.

You can challenge someone to a 1-round match.  Pretty boring if you ask me, so expect your opponent to laugh in your face.

The board is EXACTLY like depicted, and that’s the basis for the battlemaps to be used throughotu the match.

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Posted: 03 March 2008 01:43 AM   [ Ignore ]   [ # 9 ]  
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BP - your druid needs Con 13 to take Icy Calling and the planar substitution level is at 4th, not 5th (not that either really matters wink ).

I’ve asked this in the rules thread, but I’m going to ask it here again - what exactly is the effect of the planar touchstone for the druid?
Does he gain access to snow (for snow casting) or is it mostly to benefit the feat icy calling?
If so, does he gain both benefits - +4 to Str and Dex and maximum hp for all creatures summoned?
Edit: I’ve checked and I think I got this wrong. Still unsure though.

I’ll just summarize the benefits if that were the case if he’d summon 4 CIB I creatures with CIB III (this is for me to check if I understand what ice creatures are like):
Summoning 4 ice beast wolves.
Hp: 31 instead of 13
AC: 18 instead of 14
Gain special attack of the list (+1d6 cold damage with attack or +1d6 cold damage to all creatures within 10 feet as free action every round for example) while losing trip.
Gain construct traits.
Gain immunity to cold, vulnerability to fire.

If that’s the case… ugh? wink

Part of the reason I only had Summon Monster III was because that is what I did for this character in the f2f game. I just didn’t see SMI or II as very valuable. I went ahead and added Summon Monster II. That should give me more than enough.

It is good that you did that - remember that if you challenge someone, the challenged can decide on the number of rounds the match will last.

[ Edited: 03 March 2008 03:11 AM by Tashalar]
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Posted: 03 March 2008 06:17 AM   [ Ignore ]   [ # 10 ]  
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No, Planar Touchstone does not affect his other two feats in any way...it does not give him access to snow/ice/cold, nor does it make the battlefield itself any colder.

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Posted: 03 March 2008 10:51 AM   [ Ignore ]   [ # 11 ]  
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Tashalar - 03 March 2008 01:43 AM

BP - your druid needs Con 13 to take Icy Calling and the planar substitution level is at 4th, not 5th (not that either really matters wink ).

I’m aware of the planar sub mismatch.  It’s a relic from when I outlined this build with a level of Wu Jen at 2nd level in order to pick up Transdimensional Spell as a bonus feat.  I was thinking at the time that a Transdimensional summons would give the summoned creatures the ability to see and effect ethereal and incorporeal ceatures.  I’ve since been convinced otherwise, so I naturally took out the Wu Jen level so as to gain full druid casting.  I just forgot to modify the whole build to account for that.

I missed the Con prerequisite on Icy Calling though, and will have to adjust that.  Maybe I’ll get the time this week to flesh that outline into a full character sheet.

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Posted: 03 March 2008 01:31 PM   [ Ignore ]   [ # 12 ]  
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Huh, sounds like Conjure Ice Beast is totally over powered. Unfortunately I don’t have the Frostburn book, so I can’t really take advantage of it. rasberry

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Posted: 03 March 2008 02:03 PM   [ Ignore ]   [ # 13 ]  
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I do, but I wasn’t intending to play a Cleric.  We already know that Clerics win D&D (and that I don’t have a prayer in CC).

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Posted: 04 March 2008 01:45 AM   [ Ignore ]   [ # 14 ]  
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Oh, I wanted to make an alienist at first as I like the pseudo-template but I didn’t want to make the same character as you have.

Conjure Ice Beast is very powerful, yes.

I don’t think the cleric ‘wins’ at this level though. But we’ll see. wink

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Posted: 06 March 2008 06:57 AM   [ Ignore ]   [ # 15 ]  
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Linklegacy77, Talae...if you’re reading this, I’m asking you to hop on board. 

All you need is a name and a commitment to flesh the character out down the line.  I just need someone who can sit in as a judge until your character is finished...no need to hold the completed summoners up.

Nem Z...surely you have another concept you’d like to try...perhaps something that the newer materials have inspired?  We’d love to have you on board.

Tashalar, if you could name your Illumian, we’ll be able to count him as “in” for the purposes of getting started, and then you can finish him out and actually issue/accept challenges.

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