Tira Duskmeadow Eardian
Abilities
Str: 10 [+0]
Con: 16 [+3]
Dex: 11 [+0]
Int: 15 [+2]
Wis: 8 [-1]
Cha: 18 [+4]
Defenses
AC: 15
Fort: 13
Reflex: 13
Will: 15
Initiative: +0
Speed: 6
Health
HP: 28
Bloodied: 14
Healing Surge HP Healed: 7
Healing Surges per day: 9
Feats
Action Surge: +3 to attacks on actions gained from action points
Skills
Passive Insight: 16
Passive Perception: 9
Acrobatics: +0
Athletics: +0
Bluff: +9
Insight: +6
Perception: -1
Stealth: +0
Streetwise: +9
Thievery: +5
Race and Class Features
Group Diplomacy: grant allies within 10 squares +1 racial bonus to Diplo skill checks
Fey Pact: Misty step- when you reduce an enemy under your Warlock’s Curse to 0 HP or fewer, you can teleport 3 squares as a free action
Prime Shot: if none of your allies are nearer to your target than you are, gain a +1 to ranged attacks against the target
Shadow Walk: move 3+ squares (away) on your turn, gain concealment until the end of your next turn
Warlock’s Curse: once per turn as a minor action, place a curse on the enemy nearest you; you do +1d6 damage on enemy, lasts until end of encounter or enemy is defeated
Languages: Common, Elven, Goblin
Low-Light Vision
Equipment
Leather armor, 3 daggers, wand, backpack, bedroll, flint & steel, belt pouch, 2 sunrods, 10 days trail rations, 50ft. of hempen rope, waterskin
Spells
At Will
Eldritch Blast
At-Will*Arcane, Implement
Standard Action, Range 10
Target: 1 creature
Attack: +4 vs. Reflex
Hit: 1d10 + 4 damage
Special: Power counts as ranged basic attack. When a power allows you to make a ranged basic attack, you can use this power
Eyebite
At-Will*Arcane, Charm, Implement, Psychic
Standard Action, Range 10
Target: 1 creature
Attack: +4 vs Will
Hit: 1d6+4 psychic damage, and you are invisible to the target until the start of your next turn
Ray of Frost
At-Will*Arcane, Cold, Implement
Standard Action, Ranged 10
Target: 1 creature
Attack: +2 vs. Fort
Hit: 1d6+2 cold damage, and the target is slowed until the end of your next turn
Encounter Power
Witchfire
Encounter*Arcane, Fire, Implement
Standard Action, Range 10
Target: 1 creature
Attack: +4 vs Reflex
Hit: 2d6+4 fire damage, and the target takes a -4 penalty to attack rolls until the end of your next turn
Daily Power
Curse of the Dark Dream
Daily*Arcane, Charm, Implement, Psychic
Standard Action, Ranged 10
Target: 1 creature
Attack: +4 vs Will
Hit: 3d8+4 psychic damage, and you slide the target 3 squares.
Sustain Minor: You slide the target 1 square, whether you hit or miss (save ends)