Lune - 08 May 2008 10:41 AM
There are saves, they just call them “resistances”. But they are saves. And where there are saves there are save or die. Or at the very least save or be screwed for the remainder of the combat which I believe was the original complaint anyway.
Not to seem adversarial (you know I love you Lune:)) But the only thing I have seen that is even vaguely near “resistances” is the “resist” property which is just the latest incarnation of DR. For instance the Black Dragon has Resist: 15 Acid. Meaning it ignores 15 points of acid damage every attack.
There are “Saves” but as stated before they are a duration mechanic. Lets compare the 3.5 sleep spell to the 4e sleep spell.
3.5 requires a failed will save. If you fail you are unconscious for at least 1 minute, so 10 rounds of sitting out the fight.
4e requires the caster to hit your Will defense. Once he does this you are slowed. You then get a chance to save. If you fail you fall asleep, then each time your turn is up you get another save, if you fail you are still asleep.
So in 3.5 you are out basically out of the fight if you fail your save. In 4e you still get to act for 1 round before you are asleep. Furthermore even if you are asleep you are only out until you save. Since a save is 10 or higher on a d20 you have a 55% chance to save each round meaning it is very doubtful you will be out for more than a rnd or 2. Besides that you are still rolling each round so you are still “playing” even though your character is down.
Obviously this does not address the issue that some people like the save or die mechanics, but it does go to show that 4e has gone to great lengths to get rid of them. Whether that is a good thing or bad is up to the individual.