Here are the ‘parameters’:
Level:6 (usually, see below).
Starting money: Standard DMG, but see below.
Race: kobold, or atleast give me a VERY good reason why you aren’t.
Books allowed: any, but munchkins will be executed without fail.
Homebrew: case by case, but generally accepted unless it’s broken or doesn’t fit.Stats: all stats start at 10 (before racial adjustments). You have 23 points to distribute as you see fit on a 1-for-1 basis, max 18.
Bonuses: one free dragon-related feat or one free level in a dragon-related class. Alternatively, you may have the LA of a dragon-related template reduced by 2, to a minimum of 0 (my call if a feat/class/template counts or not).
You also have 60 CR of traps to spend for free, max CR 7. I decide the CR of homebrew traps.
Lastly, Mithril and Tin are at a 20% discount, due to being readily available.
He made an adjustment though - the half-dragon template still costs +2 LA if you want the entire strength bonus.
Books allowed should be all WotC - and anything that isn’t taken because it’s powerful.
So. Since I made the sorcerer for the flying challenge not too long ago, I would again like to make a sorcerer (even though I’m open to other ideas). For a draconic template I was looking at the dragonspawn templates in the Dragonlance book - even though I’ll have to offer to nerf them lest the DM will smite me for munchkinism. A flying, breath weapon using sorcerer does sound nifty though. I’ll offer to reduce the fly speed and the natural armor… that should be enough.
I’m entirely open to other nifty idea though.
Edit: Oh, clarification on the traps part. We’re going to be a tribe of kobolds who defend our ‘homeland’ against human(oid) attacks.. I think. We get to build up some defenses… but first I need to figure out a fun character before we start dealing with traps.