Cameron - 24 June 2008 11:55 AM
Black Plauge - 24 June 2008 11:49 AM
Cameron - 24 June 2008 08:39 AM
Card back Mk1 Mod4. EDIT - And Mod5.
I prefer the look of the left one to the right one, but there’s some blotchiness on the wings that I don’t particularly care for. That probably has something to do with the lighting settings in the render (if I had to guess, I have no experience with such programs). Is it possible to get rid of that?
I’ll try. I think that’s a side effect of trying to flatten the 3d so that it looks more like an icon and less like a 3d dragon.
Getting back to the front of the card, how do you want to handle multiple damage types?
I was playing with this and trying to figure it out by things like overlapping. Maybe smaller icons. Is it possible to shrink an icon if a second shows up? I know that there’s a way to have text auto shrink (although I don’t know the code itself, I’m afraid).
Cameron -
To make something autohide:
visible: { if card.rangevalue == “” then “no” else “yes” }
To make something smaller if something else is visible:
height: { if card.rangevalue != “” then “80” else “120” }
width: { if card.rangevalue != “” then “80” else “120” }
To make something right justified unless it’s really long:
alignment: { “top “ + if length(to_text(card.name)) > 25 then “shrink-overflow” else “right” }
(I’m using my field names, but use whatever is appropriate for your set. You can see which fields you have defined in the set by clicking on the Cards -> Cards List Columns menu option.)
Hope that helps.