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4e - Rogue power restrictions?
Posted: 19 June 2008 03:25 PM   [ Ignore ]   [ # 31 ]  
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Lakoda - 19 June 2008 03:06 PM

Channel Divinity : [Flavorful Deity Name] feats

I knew that was coming. I think it would’ve been safer had BP not said that feats don’t grant powers. Obviously, some of them do, but there are a few notable points to make.

Currently, only clerics and paladins can ever use these and only the one that corresponds to their chosen deity. So it’s not like they’re making these accessible to just any class; just any class that has that particular class feature. We have yet to see what else may come along that will be able to take advantage of these. Even so, the feat itself does not grant a power on it’s own as much as it introduces a new use for a class feature. It just happens to use the powers format, but it’s not technically a power itself.

That said, I wouldn’t be surprised to see more feats that might introduce power-like abilities. The key about feats is that they allow you to do things better or differently than normal. They’re not powers on their own, but they can make you better at certain things.

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Posted: 19 June 2008 05:46 PM   [ Ignore ]   [ # 32 ]  
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I know, I know...I just had to say it - absolutes bug me.  It isn’t really granting powers it is ore expanding on class features.  I too am expecting to see similar such class feature enhancement power from feats in the future.

and for good measure...*SPLAT*

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Posted: 20 June 2008 07:43 AM   [ Ignore ]   [ # 33 ]  
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Channel Divinity : [Flavorful Deity Name] feats

I don’t consider them as providing you with powers as they don’t grant you Channel Divinity, just a new way to use it.  A new way to use an power you already have is a kind of bonus.

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Posted: 20 June 2008 10:03 AM   [ Ignore ]   [ # 34 ]  
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Might a compromise solution be to design “Generic” powers...ones that can be taken by any class, but are still powers and still take up power slots.  Perhaps limited only by source.

So Two Weapon Fighting becomes an At-Will Martial Exploit, but one that’s available to ALL classes with Martial as their power source.

Just a thought…

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Posted: 20 June 2008 10:29 AM   [ Ignore ]   [ # 35 ]  
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Andorax - 20 June 2008 10:03 AM

Just a thought…

And a good one at that!

I still don’t know if I’d do it, b/c if it were a power it’d be on part with the ranger’s at-will which would steal some of their thunder.

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Posted: 27 June 2008 12:16 PM   [ Ignore ]   [ # 36 ]  
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Louminator - 19 June 2008 01:39 PM

Here’s how I’d write it up (with my own interpretation):

BASIC TWO-WEAPON ATTACK
As you strike your opponent with one weaponyou quickly make another attack with your off-hand weapon.
At-Will Weapon
Standard Action          Melee Weapon
Primary Target
One creature
Attack
Strength -2 vs AC (main weapon)
Hit1[W] Strength modifier damage and make a secondary attack with your off-hand weapon.
Increase damage to 2[W] Strength modifier at 21st level.
     
Secondary TargetPrimary target
     Secondary Attack
Dexterity -2 vs Reflex (off-hand weapon)
     
Hit1[W] damage.
     
Increase damage to 2[W] at 21st level.

I would add this power only accessible if you have a Martial Powersource, and to replace one of your level 1 at-will power. I would also give acces to this power with a feat.

Something like Two weapon attack, prerequise Two weapon fighting.

Now back to the rogue topic, the weapon restirction is more a guide line. For exemple we have a campaign that is in a middle-eastern enviroment and katar is the roguish weapon of predilection, so we swap the dagger bonus for a katar bonus. But yeah i find the skills a bit too restrictive too, if you want to play a rogue that use a katana(and from the rules would go in heavy blade) you couldnt use any rogue skills. I think if you want to use feat to use other weapon then the basic rogue weapon you shouldnt get limited to what skills you can use. A brutal scoundrel with a hand axe kinda make sense… But from the rogue skill list you get alot of 2-3[w] quite early maybe thats why they limit the weapon to limit the dmg…

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Posted: 01 August 2008 06:18 PM   [ Ignore ]   [ # 37 ]  
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back on the whole drizzt thing, i would say that he’ll be considered as a ranger from the get go 4th edition rules, being as the two-weapon gig is ranger only.  he’ll probably have taken dungeoneering at first level as opposed to nature.  the whole nature skill seems to what makes a “ranger” more so in 4th edition to me.

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Posted: 04 August 2008 07:14 AM   [ Ignore ]   [ # 38 ]  
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Lakoda - 19 June 2008 03:06 PM

Channel Divinity : [Flavorful Deity Name] feats

Also in the dragon magazine they add several feat that give power to Dragonborn and Warforge for exemple. I think we will see more and more feat that give power with the splat books that are coming. But i think the idea will be that you have to be that or that race and/or class or maybe even power source. And making that 2-weapon fighting feat martial power source only make quite alot of sense.

We will see first with the FR PHB coming in september and the Martial power source in october.

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Posted: 04 August 2008 08:43 AM   [ Ignore ]   [ # 39 ]  
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Might a compromise solution be to design “Generic” powers...ones that can be taken by any class, but are still powers and still take up power slots.  Perhaps limited only by source.

Im building a campaign specifically for 4th Edition to use at home and one of the things that Im putting in it is the implementation of Racial Powers (slotted by level) and if you are of that race, you can choose to take that power or a power granted by your class of the same level/type.

Is that kinda along the lines you were thinking?

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