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Combo Sheet, fully editable and auto populating
Posted: 21 June 2008 04:53 PM   [ Ignore ]  
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***REV5e

*Can now edit init. (will work on support for imp. init and quick draw soon)

*Fixed Healing word text, “now 2/enctr (1/rnd)”

*Some fields, like human extra at-will power, are now correctly editable

*Still getting some errors with the reader savable version, at time of upload, it was working correctly, with all lists acting normally.

*Speed is now editable

***REV5c
fixed the Tiefling vision, now correctly show Low-light

At this point I believe all spelling and content errors are now fixed, but let me know if you find anything else...mine eyes tend to blur over looking at all these little letters =)

***REV5b
fixed a little spelling error
fixed basic attack range format to accomadate the correct display (20/40)
fixed jack of all trades

another few notes in the text file

-----------------------------------------
***REV5 now done, instead of addin all the items I added to it on here, I put a texxt file in the .zip with all the note.
Let me know if you like it!

(prev. post info in the text file as well)
-----------------------------------------

***Added in support for all item weights, total weight and auto populate the encumbrance field

***Changed the font to make it more readable, especially when printed as multiple sheets per page, putting both sides on 1 side of a normal size piece of paper.

***The number of each power type known per level now auto populates.

-----------------------------------------
First and foremost I must give credit to Bill barnes (http://www.neceros.com) and Kiznit, the entire base for this sheet is a combination of the sheets each of them made. Between them, the sheet really holds onto a needed feel (for me) but is able to still look new and handsome.

Yes, handsome.

The sheet will auto populate almost every field needed just by picking race, class and entering your base stats. Drop down boxes have been included for most everything that comes with a choice, including equipment from the PHB with auto populating weight.

I hope the 2 authors dont hate me for butchering there work!

[ Edited: 30 June 2008 09:22 PM by Myrik]
File Attachments
4e editabel Char Sheet REV5e.zip  (File Size: 1068KB - Downloads: 540)
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Posted: 21 June 2008 06:12 PM   [ Ignore ]   [ # 1 ]  
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Looks interesting.

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Posted: 22 June 2008 12:46 AM   [ Ignore ]   [ # 2 ]  
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Thought I would just add a couple notes…

1. Many of the fields, especially in the AC defense area, can be filled in by the user and will calculat automatically in the final defense.

Be sure to turn on field highlighting in your PDF viewer, the sheet has a lot of fields to that can be filled in.

2. in the defenses section is a box for light armor and another for heavy armor. you should only fill in the one appropriate to your armor or your AC will be incorrect.

3. text field for the encumbrance is a little off, will fix that one later.

4. The # of powers are not currently auto filling based on level, but will add that soon.

*bump*

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Posted: 22 June 2008 09:48 AM   [ Ignore ]   [ # 3 ]  
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Thats really cool.  First sheet I have used for this system and it qwhipped the character together post-haste.

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Posted: 22 June 2008 11:45 AM   [ Ignore ]   [ # 4 ]  
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Sir did you pull these out of your magical murder bag?

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Posted: 22 June 2008 11:55 AM   [ Ignore ]   [ # 5 ]  
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Yes, as a matter of fact I did. Now if you will please step into zee bag…

*Professor Killenger, Warlock lvl 3, Implement: Murderbag

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Posted: 23 June 2008 04:50 PM   [ Ignore ]   [ # 6 ]  
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Just a quick note… The “base stats” fields look out of alignment and start with an 18 in CHA. Just change all the 10’s to any other number and they will re-align, even if you go back too 10 after that. The points are still calculating correclty.

I will fix this soon as I figure out why. It may just be a font issue...My work pc shows the sheet different than my home pc.

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Posted: 25 June 2008 11:26 PM   [ Ignore ]   [ # 7 ]  
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The sheet is pretty much done now. Hope every one likes it, thanks afain for all the suggestions and help with it.

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Posted: 26 June 2008 07:08 PM   [ Ignore ]   [ # 8 ]  
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Hi there,

Myrik that is some really nice work you do, thank you for that. Just a question though, is there there an area for “Bloodied”? I don’t see it near the HPs. If I am missing something, please let me know. Thanks a bunch! Best form fillable character sheet this far.

Morning_Lord

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Posted: 26 June 2008 08:35 PM   [ Ignore ]   [ # 9 ]  
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Thanks, glad you liked it.

Your right though, no space for Bloodied, though I am thinking of adding in a similar fashion as the “modified” initiative in ( ). its one of the fields I left out for space concerns. Not that it couldnt fit, just that it needed to look reasonable/balanced wherever I put it.

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Posted: 27 June 2008 10:48 PM   [ Ignore ]   [ # 10 ]  
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Myrik,

Just a couple of quick notes in the area of “Not life Endangering”, but since you said to let you know.

The Cleric feathurs healing word reads wrong.
It reads “Class: Healing Word, 1/encounter, pg. 61-62”
As per the rule it reads “2/encounter but only 1/round.

I also noticed in revision 5c, the character sheet cannot be saved with adobe reader like the previous version. If this is intended, then disregard.

That’s all I can see atm, and thank you very much.

Morning_Lord

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Posted: 28 June 2008 10:37 AM   [ Ignore ]   [ # 11 ]  
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I seem to have, when I pick human, a minor problem.  In the at will section it puts default text of choose an extra at will power.  I try to put my powers 1 per line and when i try to replace that text it informs me that I can not edit that.

It is a minor inconvience to my overall sheets appearance.

LI - Nicric

OT - Numaar

SP -

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Posted: 28 June 2008 11:51 AM   [ Ignore ]   [ # 12 ]  
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OK guys, once again, I must thank you for playing “editor” for me. wink

I pretty much work on this at work, in between busy times, and late at night when I get some time, so its not the most diligently checked…

I fixed the text for the cleric healing and some other posted issues. Also added back in a helpfull little text file with some notes.

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Posted: 28 June 2008 03:51 PM   [ Ignore ]   [ # 13 ]  
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Ran into a slight problem. It might just be me, but when I put my 7 in heavy armor it works fine for figuring ac, but no penalty to speed is made.  Not a big deal for it not doing it itself, but I can’t edit the speed box to show 5 instead of 6.

LI - Nicric

OT - Numaar

SP -

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Posted: 28 June 2008 05:26 PM   [ Ignore ]   [ # 14 ]  
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Fixed the speed issue, now editable. messed around a little with the script to try and get it to auto adjust, but the dwarf ability with heavy armor is making it a little tough… may get it later.

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Posted: 28 June 2008 06:34 PM   [ Ignore ]   [ # 15 ]  
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I figured it would be a little too complicated to get all the different types to work with the auto speed adjust.  Much easier to just manually edit it.  Ty for you prompt updates.

Best form fillable I have yet to use this edition or last

LI - Nicric

OT - Numaar

SP -

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