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4e Another Friendly Challenge
Posted: 02 July 2008 12:25 PM   [ Ignore ]  
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Hello everyone, here is one of my favorite character i played during the last year. My Kobold Sorcerer 6/element Servant(fire) 3 named Krabok, using the rules in Race of the Dragon for the level substitution and CM/dragon magic/RotD/CA for draconic feats and some metamagic feat from Sandstorm and PH2 and you get the picture.

Krabok
His very tied to his Brass dragon ancestor and he talk and know alot! His not very witsy and often get himself in trouble. He his a follower of Kossuth and believe that his world that run toward a second great destruction(we use a setting based on WoT with some modification) need to be purge by fire. He was a childish savant, always too curious but very charming.

I dont remember his stats (my DM keep the character sheet at his place) but i kinda remember his feats. I know he had a high Dex(around 16), Int(18) and Cha(20), with low Str(8-9), mid Con(around 14) and mid Wis(around 12).

Skills: Knowledge Arcane and Plane Maxed(DM gave me Plane to me as class skill due to background, I was raised by a Sage, he found my egg and took care of me), Spellcraft Maxed, Concentration Maxed, Bluff Maxed, Gather Information Maxed(draconic heritage).

Draconic Heritage(from class substitution lev 1)(RotD), Draconic power(RotD), Widen Spell, Searing spell(SS), Energy Substitution(fire)(CA), Fiery Spell(SS, gain through a personal quest for a Fire Elemental Lord). I was aiming at getting Draconic Presence or Draconic Vigor as next feat.

His main spells was Scorching ray(3/day with class substitution lev 4), Lesser fire orb, Fire wings(oriental adventure), Firebrand(FR campaign setting), Krabok breath(a fire breath lev 3) and Curse of the Elemental Lord(Dragon Magic).

The way i see him is as a Wizard taking mostly fire spells and was thinking making a paragon class for the elmental servant. The only problem is all those draconic feat. I saw the wyrmpriest kobold have a breath and a enery attack related to his kind of dragon. Maybe i could do something like that. Maybe create some feat kobold only that would make them closer to their draconic ancestors, maybe some kind of breath like the dragonborn.

Your ideas are welcome wink

When i get home i will post the first works on that paragon class. But i need ideas for that very draconic aspect i was giving him.

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Posted: 09 September 2008 02:11 PM   [ Ignore ]   [ # 1 ]  
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If you want to do the close to Brass Dragon theme you could also multi-class Warlock with the Infernal Pack and just flavor it to be all about the Dragons and not so much the demons.  Some powers may not work, but it’s a thought.

I would defiantly do a dragon breath weapon, but as for other powers you would want them to be in sink with Brass dragons which aren’t yet written.  3.5 Brass were always the talkative ones, so you could play that up.  Letting him take feats that give him bones to diplomacy and such would be cool.  A feat that allows him to ignore some degree of intense weather would also fit the flavor.

Interested to see the paragon path

Halgrath Standfast

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Posted: 09 September 2008 09:38 PM   [ Ignore ]   [ # 2 ]  
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The probleme with warlock is that he was using very often his AoE, but you migth be rigth and just create a power that is a breath weapon… maybe based on the Dragonborn one.

The Kobold Wyrmpriest got it pretty right but its a mob. Both with the energy orb and the breath, maybe do somethign like Kobold can take a racial feat to get a breath weapon.
I think about somethign like Kobold get access to tthe full feat tree of the breath weapon of the Dragonborn.

Maybe workout a few power of the infernal warlock, maybe rework abit the curse of a elemental pack, for what i know maybe there will be one in the FR PHB or in the Arcane Power book.

For the curse i am thinking about something like when a cursed target drop to 0 hp or few you deal your Int mod(or Con to maybe be more in line with other warlocks)in your chosen elemental damage to creature in a close burst 1.

Energy Orb Warlock (Elemental) Attack 1
At-Will * Arcane, Fire, Lightning, Cold, Implement
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Constitution vs. Reflex
Hit: 1d6 + Constitution modifier elemental damage. At level one you chose an element: fire, lightning or cold. Once you make that choice, you can’t change it later.
Increase damage and extra damage to 2d6 + Constitution modifier at 21st level.

Or

Cone of Energy Warlock (Elemental)( Attack 1
At-Will ✦ Arcane, Implement, Thunder
Standard Action Close blast 3
Target: Each creature in blast
Attack: Constitution vs. Reflex
Hit: 1d6 + Constitution modifier elemental damage. At level one you chose an element: fire, lightning or cold. Once you make that choice, you can’t change it later.
Increase damage to 2d6 + Intelligence modifier at 21st level.

Since most all warlock pack powe rhave a second effect i was thinking maybe something like if the target is cursed you deal your Int mod in extra damage. Would it be too much?

For the paragon class i was thinking for the 2 level 11th class feature something like this: 

Action dice based :
Extra Damage Action (11th level): When you spend an action point to take an extra action, you also add one-half your level to the damage dealt by any of your standard action attacks this turn.(based on warpriest PP) I would add of the element type you chosen.

Extra Attack Action (11th level): When you spend an action point to take an extra action, you also gain a +4 bonus to attack rolls until the start of your next turn.(based on many PP)

Ongoing Action (11th level): When you spend an action point to take an extra action, if you use your action to make an attack that hits, that hit deals ongoing 5 chosed element damage (save ends).(based from infernal PP)

Basic feature :
Elemental Vibrance (11th level): Choose an energy form when you gain this feature: lightning, fire or cold. When a bloodied enemy is within 5 squares of you at the start of its turn, it takes energy damage of your chosen type equal to your int modifier.(based from Angelic avanger PP)

Elemental Attacks (11th level): Your powers that have the chosen elemental keyword can now score a critical hit with a natural die roll of 19 or 20.(based on Radiant servant PP)

Arcane Riposte (11th level): Imbued with magical might, your hands bristle with arcane energy in the heat of battle. When a creature provokes an opportunity attack from you, make an opportunity attack with one of your hands Dexterity vs. AC). Choose cold, fire or lightning. You deal 1d8 + Intelligence modifier damage of that type with this attack. (Based on the Battle mage PP)

Level 16 feature
For the level 16 i am not sure what to do, there is the one from Spellstorm Mage :

Storm Fury (16th level): When you first become bloodied in an encounter, you unleash a burst of your chosen energy type that deals 5 + your Int modifier to all your enemies within 10 squares of you. I changed the Wis mod to Int mod, and change the energy type.

Or i was thinking about something about the curse maybe if you take the Con as the basic mod you add your Int mod to the burst damage of the curse, would it be too powerful or shoudl that be a feat, like improve elemental curse?

Or maybe something like creature hit by the curse explosion get cursed too?

[ Edited: 09 September 2008 09:53 PM by darklink]
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Posted: 10 September 2008 06:37 AM   [ Ignore ]   [ # 3 ]  
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Be careful with feats though, they are no longer suppose to give you completely new powers, but instead improve the powers you already have.  To give your kobold a breath weapon as a feat goes against what feats are now, at least in my opinion.

What you could do is switch out shifty (or whatever the kobold race feature is) for a breath weapon and then just let yourself use the dragonboarn breath weapon feats.

Halgrath Standfast

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Posted: 10 September 2008 02:40 PM   [ Ignore ]   [ # 4 ]  
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I know, but if i look at the warforge and dragonborn in Dragon magazin they do add some power with feat, but usualy at paragon or epic. Maybe the best solution is to make the breath a at-will power of a Draconic pack, but it will make it harder to scale because all at-will increase only at level 21. Maybe a new class in teh PHB 2 will do what i am looking for or maybe something in Arcane Power smile

But if we get to see the kobold(i hope we do though) in a PHB i am really curious how they will make them work. Because since 3.5 they seem to really go to the dragon decendant path with them, atleast the MM 4th goes that way too.

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Posted: 10 September 2008 03:30 PM   [ Ignore ]   [ # 5 ]  
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The Dragon magazine powers for warforged and dragonborn do not add powers.  They enable the swap of one of your powers for a race specific power.

No feats add powers.  At most they enable a power swap (multi-class feats and the above mentioned racial feats), or they enable a new way of using a power you already have (Channel Divinity feats).

Perhaps the only precept taught me by Grandfather Wills that I have honored all my adult life is that profanity and obscenity entitle people who don’t want unpleasant information to close their eyes and ears to you.

Donate rice by improving your vocabulary.

Because you don’t have anything better to do in January in Maine.

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Posted: 10 September 2008 09:10 PM   [ Ignore ]   [ # 6 ]  
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Dragonborn Zeal [Dragonborn]
Prerequisites: Dragonborn, Dragonborn Frenzy, Great Fortitude, Toughness
Benefit: The dragonborn zeal racial utility power replaces one of your utility powers. The power it replaces must be 12th level or higher. If you do not yet have a power of 12th level or higher, you can replace the appropriate power when you gain it.
Also, when you use your second wind, you can choose to gain a +1 bonus to attack rolls until the end of your next turn in addition to the defense bonus typically granted for a second wind.

Dragon Magazine 365 page 15

Here an exemple of what i was saying. I wouldnt mind to replace one of my power for a racial one. I wasnt asking for a free power or extra power, more a swaping one. Anyway the point is not that its rather how to make that concept go into game term, but how i see it i would have to create alot to get it work so i will wait for more splat book.

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Posted: 11 September 2008 04:58 AM   [ Ignore ]   [ # 7 ]  
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As I said, that feat doesn’t grant you a power, it simply enables a swap of one of your existing powers.

Perhaps the only precept taught me by Grandfather Wills that I have honored all my adult life is that profanity and obscenity entitle people who don’t want unpleasant information to close their eyes and ears to you.

Donate rice by improving your vocabulary.

Because you don’t have anything better to do in January in Maine.

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